> the biggest problem here is.. edje is intended for loading the files
only and
> so its internal structures are not (and never will be) geared to dynamic
> modification. i suspect that the only sane way - though it is duplication, is
> to make a separate parser for .edc and a separate calculation engine for the
> "editing" display. you can have a "live playground" view u can lauch whihc 
> uses
> edje's code to double check - maybe the editor doesnt implement every feature
> (like it won't actually do the animation/tweening and other things u likely
> dont want WHILE editing), so u'd likely be more doign thgins like editing a
> frame in stop-motion then hit "play" to see it work.
> 
> etcher was also separate form ebits - it re-implemnted the code.. well
> actually. copy & pasted it where appropriate :) changes needed to me mirrored
> across from ebits to etcher.
> 

Engrave has the the start of this, it has both the parser (.edc only,
will probably blow up if it's slipped a redact file) and it has the
start of engrave_canvas for editing those edc files in a visual manor.

It's out of date, and the canvas part is missing a lot of stuff, but it
   should be possible to update it to the current stuff.

dan



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