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commit 95e9d85e41e84f24bfbabde3fcde9095b1ba153d
Author: Vincent Torri <vto...@outlook.fr>
AuthorDate: Sat Apr 13 08:08:28 2024 +0200

    use same filename number for .c and .hlsl
---
 src/d3d_4.c       |  4 ++--
 src/shader_4.hlsl | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 50 insertions(+), 2 deletions(-)

diff --git a/src/d3d_4.c b/src/d3d_4.c
index b4dd011..3e7a6fd 100644
--- a/src/d3d_4.c
+++ b/src/d3d_4.c
@@ -297,7 +297,7 @@ D3d *d3d_init(Window *win, int vsync)
     flags |= D3DCOMPILE_DEBUG;
 #endif
     vs_blob = NULL;
-    res = D3DCompileFromFile(L"shader_3.hlsl",
+    res = D3DCompileFromFile(L"shader_4.hlsl",
                              NULL,
                              D3D_COMPILE_STANDARD_FILE_INCLUDE,
                              "main_vs",
@@ -342,7 +342,7 @@ D3d *d3d_init(Window *win, int vsync)
 
     /* Pixel shader */
     ps_blob = NULL;
-    res = D3DCompileFromFile(L"shader_3.hlsl",
+    res = D3DCompileFromFile(L"shader_4.hlsl",
                              NULL,
                              D3D_COMPILE_STANDARD_FILE_INCLUDE,
                              "main_ps",
diff --git a/src/shader_4.hlsl b/src/shader_4.hlsl
new file mode 100644
index 0000000..336ffb5
--- /dev/null
+++ b/src/shader_4.hlsl
@@ -0,0 +1,48 @@
+cbuffer cv_viewport : register(b0)
+{
+    float2 viewport_inv_size;
+    float2 dummy;             /* unused, to have a multiple of 16 bytes */
+}
+
+struct vs_input
+{
+    uint2 position : POSITION;
+    float4 color : COLOR;
+};
+
+struct ps_input
+{
+    float4 position : SV_POSITION;
+    float4 color : COLOR;
+};
+
+/*
+ * vertex shater program
+ *
+ * @param input the 2 coordinates of a pixel, got from CPU
+ * @return the 4D position of the normalized coordinates of the vertex in GPU
+ * as well as the color
+ */
+ps_input main_vs(vs_input input)
+{
+    ps_input output;
+    float2 p = input.position;
+    p *= viewport_inv_size;
+    p *= 2.0f;
+    p -= 1.0f;
+    p.y *= -1.0f;
+    output.position = float4(p, 0.0f, 1.0f);
+    output.color = input.color;
+    return output;
+}
+
+/*
+ * pixel shater program
+ *
+ * @param input the 4D coordinates of a pixel and the color
+ * @return the color of the pixel in RGBA colorspace passed as input
+ */
+float4 main_ps(ps_input input) : SV_TARGET
+{
+    return input.color;
+}

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