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commit 2ebac2c99f4fc84aac5e0e6de9c2c600b4c1374b
Author: Vincent Torri <vto...@outlook.fr>
AuthorDate: Sat Apr 13 08:10:02 2024 +0200
use same filename number for .c and .hlsl
---
src/d3d_3.c | 4 ++--
src/shader_3.hlsl | 10 +++-------
2 files changed, 5 insertions(+), 9 deletions(-)
diff --git a/src/d3d_3.c b/src/d3d_3.c
index d9d8bf4..65bba77 100644
--- a/src/d3d_3.c
+++ b/src/d3d_3.c
@@ -294,7 +294,7 @@ D3d *d3d_init(Window *win, int vsync)
flags |= D3DCOMPILE_DEBUG;
#endif
vs_blob = NULL;
- res = D3DCompileFromFile(L"shader_2.hlsl",
+ res = D3DCompileFromFile(L"shader_3.hlsl",
NULL,
D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main_vs",
@@ -339,7 +339,7 @@ D3d *d3d_init(Window *win, int vsync)
/* Pixel shader */
ps_blob = NULL;
- res = D3DCompileFromFile(L"shader_2.hlsl",
+ res = D3DCompileFromFile(L"shader_3.hlsl",
NULL,
D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main_ps",
diff --git a/src/shader_3.hlsl b/src/shader_3.hlsl
index 336ffb5..f085621 100644
--- a/src/shader_3.hlsl
+++ b/src/shader_3.hlsl
@@ -7,13 +7,11 @@ cbuffer cv_viewport : register(b0)
struct vs_input
{
uint2 position : POSITION;
- float4 color : COLOR;
};
struct ps_input
{
float4 position : SV_POSITION;
- float4 color : COLOR;
};
/*
@@ -21,7 +19,6 @@ struct ps_input
*
* @param input the 2 coordinates of a pixel, got from CPU
* @return the 4D position of the normalized coordinates of the vertex in GPU
- * as well as the color
*/
ps_input main_vs(vs_input input)
{
@@ -32,17 +29,16 @@ ps_input main_vs(vs_input input)
p -= 1.0f;
p.y *= -1.0f;
output.position = float4(p, 0.0f, 1.0f);
- output.color = input.color;
return output;
}
/*
* pixel shater program
*
- * @param input the 4D coordinates of a pixel and the color
- * @return the color of the pixel in RGBA colorspace passed as input
+ * @param input the 4D coordinates of a pixel
+ * @return the color of the pixel in RGBA colorspace, here pink
*/
float4 main_ps(ps_input input) : SV_TARGET
{
- return input.color;
+ return float4(1.0f, 0.0f, 1.0f, 1.0f);
}
--
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