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commit 8ead3e3d57737cd57e117b5ff63705c145e5f98e
Author: Vincent Torri <vto...@outlook.fr>
AuthorDate: Sat Apr 13 08:04:29 2024 +0200
use same filename number for .c and .hlsl
---
src/d3d_5.c | 4 ++--
src/shader_5.hlsl | 30 ++++++++++++++++++++++--------
2 files changed, 24 insertions(+), 10 deletions(-)
diff --git a/src/d3d_5.c b/src/d3d_5.c
index 71651e6..94338af 100644
--- a/src/d3d_5.c
+++ b/src/d3d_5.c
@@ -297,7 +297,7 @@ D3d *d3d_init(Window *win, int vsync)
flags |= D3DCOMPILE_DEBUG;
#endif
vs_blob = NULL;
- res = D3DCompileFromFile(L"shader_3.hlsl",
+ res = D3DCompileFromFile(L"shader_5.hlsl",
NULL,
D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main_vs",
@@ -342,7 +342,7 @@ D3d *d3d_init(Window *win, int vsync)
/* Pixel shader */
ps_blob = NULL;
- res = D3DCompileFromFile(L"shader_3.hlsl",
+ res = D3DCompileFromFile(L"shader_5.hlsl",
NULL,
D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main_ps",
diff --git a/src/shader_5.hlsl b/src/shader_5.hlsl
index 66b17d5..336ffb5 100644
--- a/src/shader_5.hlsl
+++ b/src/shader_5.hlsl
@@ -1,7 +1,7 @@
cbuffer cv_viewport : register(b0)
{
- row_major int2x3 rotation_matrix;
- float2 ivps;
+ float2 viewport_inv_size;
+ float2 dummy; /* unused, to have a multiple of 16 bytes */
}
struct vs_input
@@ -16,18 +16,32 @@ struct ps_input
float4 color : COLOR;
};
-ps_input main_vs(vs_input input )
+/*
+ * vertex shater program
+ *
+ * @param input the 2 coordinates of a pixel, got from CPU
+ * @return the 4D position of the normalized coordinates of the vertex in GPU
+ * as well as the color
+ */
+ps_input main_vs(vs_input input)
{
ps_input output;
- float2 o = float2(mul(rotation_matrix, int3(input.position, 1))) * ivps;
- o *= 2.0f;
- o -= 1.0f;
- o.y *= -1.0f;
- output.position = float4(o, 0.0f, 1.0f);
+ float2 p = input.position;
+ p *= viewport_inv_size;
+ p *= 2.0f;
+ p -= 1.0f;
+ p.y *= -1.0f;
+ output.position = float4(p, 0.0f, 1.0f);
output.color = input.color;
return output;
}
+/*
+ * pixel shater program
+ *
+ * @param input the 4D coordinates of a pixel and the color
+ * @return the color of the pixel in RGBA colorspace passed as input
+ */
float4 main_ps(ps_input input) : SV_TARGET
{
return input.color;
--
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