Thanks Simon and Jose. I'll get the E source a.s.a.p. and try it out.

Regards
Rene




Simon TRENY skrev:
> Hi Rene,
>
> The main problem we have here is that what you'd like to do is
> definitely engine-specific whereas Evas tends to abstract totally the
> engine layer. Anyway, with some Evas engines it should be quite easy to
> use OpenGL to render 3D stuff. Here is how to do it with the
> GL-X11 engine of Evas (which is obviously the most appropriate engine
> to do that since it already provides the GL context).
>
> So, with the GL-X11 engine of Evas, all you have to do basically is to
> call all your OpenGL functions before glXSwapBuffers() gets called.
> glXSwapBuffers() is called by the output_flush() method of the GL-X11
> engine, which is called by evas_render_updates_internal(). So the
> problem is that we need to be somehow notified before
> evas_render_updates_internal() calls the output_flush() method, and,
> for now, there is no way to do that. I have written a small patch for
> Evas to add a callback called each time before output_flush() is
> called. The function to set this callback is evas_flush_callback_set().
> The Evas patch is joined with this email (this patch should not be
> applied to the CVS repository of Evas, it's a quick'n'dirty hack!!).
>
> Now, all you have to do is to make the calls to the OpenGL functions in
> the "flush-callback". I have attached a a small code that shows how to
> do it. It's totally dirty and hacky but it works quite well :) There is
> just a small problem with the Zbuffer of with the backbface culling I
> guess (the cube looks weird...), but it shouldn't be hard to fix.
> To compile this code, you have to apply the patch to Evas, and to
> compile it with:
> gcc -o evas_gl_proto evas_gl_proto.c `ecore-config --cflags --libs` -lGL 
> -lGLU -Wall
>
>   
<snip>


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