Carsten writes: > ... > see a mail i just replied to jose with regarding this. what we need > is a way to hook native engine drawable types (pixmaps, tectures, > fbo's, pbuffers etc.) to evas objects. most of the rest is already > done :) >
Subsequent emails by Rene and myself go into this a bit more.. ie. engine specific 'buffers' set on engine specific 'image' objects. While one could do this for existing evas image objs, and that has some obvious benefits, it might create conflicts and/or cause some implementation difficulties that way. Needs more looking into... jose. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel