On 4/24/07, Simon TRENY <[EMAIL PROTECTED]> wrote: > > from this: > 1. Creation of a drawable > 2. Creation of the GL-engine from the drawable > 3. While (1) do { engine->render() } > > to this: > 1. Creation of a drawable > 2. Creation of a GL-context from the drawable > 2. Creation of the GL-engine > 3. While (1) do { engine->render(); swap_buffers(GL-context) }
Is there any reason that this could not be controlled simply by the engine info passed at setup time? If the info contains a GL-context, use the passed context and don't call swap_buffers, otherwise use the current behavior. Seems like you would get the best of both worlds and the usual case would still be just as simple as it is now. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel