On Tue, 11 Sep 2007, Carsten Haitzler (The Rasterman) wrote:
> On Tue, 28 Aug 2007 15:53:27 +0200 (CEST) Vincent Torri <[EMAIL PROTECTED]> > babbled: > >> >> Hey, >> >> The edje bug I was hunting on the windows platform comes from eet. the %a >> modifier, used to get the float or double values, is not supported on >> windows (see the big comment in the patch). >> >> I have some questions about that patch: >> >> 1) do I copy/paste it for float or do I factorize the code ? (only the >> last lines are specific to double). >> >> 2) Does someone see improvements regards the speed or the algorithm ? >> >> 3) I see a comment about solaris in the eet_data_get_double() function. >> Should we use that function on the solaris platform ? If so, which >> preprocessor command I have to use ? >> >> thank you > > i don't see a problem with this - anyone else disagree? I also recall that bugs #181 and #182 have been open for that stuff. Vincent ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel