Michel wrote:

> On the 3D topic, I've read in this list that many people want
> to keep away from 3D rendering. I've no problem with that.
> 
> But improving the 2D rendering with some tricks using GL is
> the sort of things I'd like to contribute to ;o))).
> 
        As to the gl and 3D stuff.. well, as you mention just
getting current gl related 2D stuff to work better would be
good.
        There's also something that's been mentioned before,
which is to have engine-specific 'data' for setting on evas
image objects (for an evas of that engine), in the case of
the gl engine this would be texture and/or pbuffers.
        This would allow people to draw to evas image objects
using gl. One could use this with various libs that give gl based
drawing, or import 3D stuf, or allow for toolkits to give the
equivalent of "gl widgets" for people to draw on with gl.
        Similarly, one could have an evas gl engine that draws
to a texture or pbuffer rather that the current one that draws
only to the standard gl buffer.

        You might also want to speak with Cedric, who mantains
the evas-software-sdl engine and ecore-sdl, and see if maybe
an evas-gl-sdl engine might be desirable, maybe write the gl
backend for that to be different than the current gl backend
that evas uses for the gl-x11 engine. Maybe see if something
like 'ecore-gl' might be something that makes sense.

        Jorge (aka. turran) also nice work going on with the
"enesim" gfx lib, and maybe you could speak with him about
having a gl-based backend for it.

> Anyway, maybe there is also good stuff to do in E config part ?

        I'm sure there is.. it's just a question of wether or not
your experience and interests might be best served by looking
into that vs other areas. On the other hand, maybe you could do that
now and move on to other stuff later, ... or whatever. :)

   jose.

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