http://arstechnica.com/news.ars/post/20080303-creating-rich-internet-applications-on-linux-with-webkit.html
Hmmmmmm


On Sun, Mar 9, 2008 at 6:23 PM, The Rasterman Carsten Haitzler <
[EMAIL PROTECTED]> wrote:

> On Thu, 6 Mar 2008 06:12:55 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> babbled:
>
> >
> >       Carsten wrote:
> >
> > > ...  what would be the right way would be to allow new extended
> > > objects (smart objects) to set rendering calls - the same way
> > > evas internal objects do, and then do their own rendering.
> > > breaking this out to a nice public api would be really nice and
> > > allow for objects built on a non-stateful (immediate mode)
> > > rendering model to exist and be efficient without HAVING to render
> > > to a buffer. this would mean breaking out the engine drawing calls
> > > and surface creation/destruction etc. into evas api.
> >
> >       Yeah, would be good to have. But just getting render-pre/post
> > funcs for smarts, and implementing 'native surfaces' would be very
> > desirable as well, since buffered drawing is *very* useful for many
> > things. It's also easier to do, and needed in order to have engine-
> > specific sub-canvases.
>
> yup. i agree. native surface are important in the long run.
>
> >       Either way, this would allow for engine-specific extensions
> > for evas.. wrapping things adequately would allow for things like
> > say an "evas3D" lib if really desired.
>
> sure. 3d INSIDE a "3d object" i can deal with in evas :)
>
> >       I have a question for you on this though: I imagined having
> > 'native surface' image obj api given in each of the engine headers,
> > but you added a generic evas api for it.. What exactly do you have
> > in mind here? eg. say with gl-textures?
>
> literally evas exposing the engine drawing routines for that engine -
> generalised tho. gl i would expose as a generic api from a evas-3d lib on
> top
> of a native surface, but it would just abstrait to either software mesa or
> direct hardware opengl, so it'd work in a software canvas, just slowly.
>
> >       There must be plenty of gl addicts out there who would love
> > to start doing their rtt 3D stuff with a gl-x11-evas. :)
> >
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> >
> >
> >
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> The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
>
>
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Veli Ogla Sungutay
http://gui-rd.org
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