On Thu, 24 Apr 2008 14:54:20 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:
> > Ok, let me give you some 'criticisms' I have of parts of the > approaches to this filters stuff that both Carsten and Gustavo > suggested, and let me start with: > > I just don't see a realistic "need" for having a built-in > mechanism of arbitrary lists of arbitrary filters to be applied > to any evas obj (or the rendering of such an obj), or as a canvas > modifier object itself. why not? in the end if u make it simple like clip objects work, you effectively build a list of filters as u apply one to another. example: to make a soft dropshadow for ANY objects you'd: 1. have a filter that makes a "copy" of an object's output/pixels 2. takes the copy stream and reduces color to just "Black" 3. offsets pixles by an amount 4. applies a blur filter to this. of course this is actually probably more sensical if a special "dropshadow anything" filter existed that just did all of this. > I wish someone would point out an interesting, and/or common, > real-time gui use of something besides: one specialty filter (say a > blur or a bumpmap) followed by a geometric transform (and possibly > all clipped by a mask). as above. :) > Anything more involved than that I'd say should be left to > immediate-mode mechanisms for people to compose things as they > wish (working with image objs), ie. draw the obj to an image obj > and proceed to work with such.. use whatever eventual im obj to > represent whatever bizarre, complex, slowly-arrived-at result you > wanted.. I doubt one'd be going thru these steps all the time, > so might as well create what complex effect you want and save it > as an image obj for your actual real-time use (and any animations > on this kind of thing you'd probably want to do apart from that, > ie. on that result). > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save $100. > Use priority code J8TL2D2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel