On Fri, Oct 10, 2008 at 4:17 PM, Vincent Torri <[EMAIL PROTECTED]> wrote:

>
>
> On Fri, 10 Oct 2008, Toma wrote:
>
> > 2008/10/10 Vincent Torri <[EMAIL PROTECTED]>:
> >>
> >> Hey Sevcsik !
> >>
> >>> I have a Nokia N82, and I'm motivated :) I don't have experience with
> the
> >>> Symbian SDK yet, but later you can count with me.
> >>>
> >>> Of course I can test stuff any time.
> >>>
> >>>> I've seen that we can use the gdi or open gl es. gdi can be slow. open
> gl
> >>>> es should be very easy to port as most of the gl code is here, so we
> need
> >>>> someone who implement it in evas. It should not be very difficult.
> Another
> >>>> solution would be to access the framebuffer.
> >>
> >> Then, you can begin by something easy. We can try the framebuffer.
> Create
> >> a small test program that do the following:
> >>
> >>  * create a fullscreen window
> >>  * set up the event loop or whatever it is, for keys and pen management
> >>  * configure the window for framebuffer. In particular you should be
> able
> >> to know the size of the screen, the pitch and the start adress of the
> >> frame buffer. Maybe the depth of the screen too (certainly 16 bits 565)
> >>  * create a function that display a rectangle at position (x,y) of size
> >> (w,h) with color c (16bits color in rgb 565). use that function in the
> >> main program to display:
> >>   - a black rectangle at pos (0, 0), size the size of the screen, c = 0)
> >> to fill the screen in black
> >>   - a red rectangle at pos (10, 10), size (50, 80) c = 0xe800)
> >>  * When you click on the red rectangle with the pen, you exit the
> program
> >>
> >> Once you have that, you have almost the software engine for your nokia
> and
> >> expedite too.
> >>
> >
> > On a side note, there is a port of SDL to s60 format, and of course,
> python.
> > http://koti.mbnet.fi/mertama/sdl.html
> > http://opensource.nokia.com/projects/pythonfors60/
> > Hope that covers a little ground work :)
>
> That's the easy and slow (i mean speed of engine) way. Let's do the hard
> and fast way !
>
> Vincent
>

I think Symbian v3 has some hardware acceleration, but using that would
break compatibility with older devices.


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-- 
Minden jót,
Sevcsik András
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