On Thu, Oct 30, 2008 at 08:23:19AM -0400, Jose Gonzalez wrote:
> > Scaling to the nearest power-of-2 is certainly asking for horrible
> > resuls. I also don't think the hardware acceleration will buy you much,
> > transferr overhead is quite high and not-so-current hardware is huge
> > limitations on maximum sizes it can handle. E.g. the given example
> > wouldn't work with most IGD chips.
> >
> >   
> 
>    Power-of-2 *fraction*, ie. 1/2, 1/4, etc. of the original size.

Sure, but at least if you use any type of non-trivial interpolation
algorithm to compute the final non-power-of-2-fraction, you get inferior
results if you cut down to the next  larger power-of-2-fraction first.
Consider you want to scale down from 64 pixel to 31 pixel -- you throw a
lot of information away by scaling down to 32 pixel first, even though
that is cheap.

Joerg

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