I thought that the ecore should be the wrong so here is a patch.

On Tue, Jan 27, 2009 at 9:14 PM, Roberto Huelga <rhue...@gmail.com> wrote:

> I can't use the gl_glew engine, so I start debugging a little bit and I
> found that ecore
> try to find the opengl_glew engine using the function
> evas_render_engine_lookup
> in file ecore_evas_win32.c:
>
> static int
> _ecore_evas_engine_opengl_glew_init(Ecore_Evas *ee)
> {
>    Evas_Engine_Info_GL_Glew *einfo;
>    const char               *driver;
>    int                       rmethod;
>
>    driver = "opengl_glew";
>
>    rmethod = evas_render_method_lookup(driver);
>    if (!rmethod)
>      return 0;
>
> but evas name the engine "gl_glew" and if I call
> evas_render_method_lookup("gl_glew")
> it return true.
>
> What is the correct name gl_glew or opengl_glew, to rectificate the wrong
> in
> ecore (ecore_evas_win32.c line 1099)
>  or evas (src/lib/canvas/evas_main.c line 756 and
> src/modules/engines/gl_glew/evas_engine.c line 994)
>
> --
> http://marssong.blogspot.com
>



-- 
http://marssong.blogspot.com
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