On 11 April 2010 12:42, David Seikel <[email protected]> wrote: > If the everything module can be stripped down to the size of exebuf with > the same functionality, then that's a win for memory constrained > systems. That leaves the option open to add more everything bits if > wanted and they fit and avoids duplicated functionality. > > When I compile the second life viewer, apparently my 2 GB system IS a > memory constrained system. lol >
I ran a few tests on this this morning, and I found a very negligible difference in memory usage. Its only recently been able to load individual plugins as modules, so running the basic module + applications was exactly like running Exebuf. Id like to get a 2nd opinion on memory usage comparisons between the 2 though. Toma > -- > A big old stinking pile of genius that no one wants > coz there are too many silver coated monkeys in the world. ^ Awesome. > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
