On Wed, 14 Apr 2010 18:54:55 +0200 ychouchane <frechdes...@gmail.com> said:

> Hello and thanks, so sorry for the french in my code .
> 
> 
>       * So if u do this, "The right way to go is to create the zozor
>         object in the main and then use evas_object_move(zozor, x, y)"
>       * the focus will be on  the zozor, but if i clic on zozor he is
>         move.
>       * But if i click on other place (not in the zozor) he will not
>         move.
>       * so i can't understand how focus on object and moveother object ?
>       * And we can add two focus.
>       * so i think , i have something, i have not understand on the
>         focus.

focus is for keyboard input. nothing else. where do keystrokes go (unless
grabbed). read up any x11 programming book on focus for an example (it's the
same idea)

> Le mercredi 14 avril 2010 à 18:38 +0200, Dave Andreoli a écrit :
> > 2010/4/13 ychouchane <frechdes...@gmail.com>:
> > > Hello,
> > > i m tring to make this :
> > >
> > > i want make a windows with little img following the mouse.
> > >
> > > for the moment i make this code :
> > >
> > > #include <Ecore.h>
> > > #include <Ecore_Evas.h>
> > >
> > > Evas_Object * zozor (Evas *evas,int move1,int move2)
> > > {
> > >
> > > Evas_Object *o;
> > > int iw, ih;
> > > o = evas_object_image_add (evas);
> > > evas_object_image_file_set (o, "zozor_transparent.png", NULL);
> > > evas_object_image_size_get(o, &iw, &ih);
> > > evas_object_image_size_set(o, iw, ih);
> > > evas_object_image_fill_set(o, 0, 0, iw, ih);
> > > evas_object_resize (o, iw, ih);
> > > evas_object_move (o, move1, move2);
> > > evas_object_show (o);
> > > return o;
> > > }
> > >
> > >
> > > void cb_down(void *data, Evas *e, Evas_Object *obj, void *event_info)
> > > {
> > >        Evas_Event_Mouse_Move *event; // déclaration d'un évenement
> > >        event = (Evas_Event_Mouse_Move *)event_info; //initialisation de
> > > la variable sur l'évenemnt produit par la souris
> > >        printf("touche pressée: %d en coordonnée (%d,%d)\n",
> > > event->buttons,event->cur.output.x,event->cur.output.y );// Affiche la
> > > touche préssé
> > >
> > >
> > >       zozor (e, event->cur.output.x,event->cur.output.y);// affiche un
> > > nouveau Zozor à l'applacemet du clique
> > > }
> > >
> > >
> > > int
> > > main (int argc, char *argv[])
> > > {
> > >        Ecore_Evas  *ecran;//Déclaration de variable ecran, qui vas
> > > contenir nos images et autres ...
> > >        Evas        *evas; //Conteneur d'objet
> > >        Evas_Object *surface_01; //Surface que l'on vas coloriser
> > >       int iw,ih;
> > >
> > >        if (  ecore_evas_init () == -1) // Démarrage des EFL. Si erreur
> > > alors...
> > >                {
> > >                        printf( "Erreur d'initialisation des EFL "); //
> > > Ecriture de l'erreur
> > >                        exit(EXIT_FAILURE); // On quitte le programme
> > >                }
> > >
> > > //NOTRE FENETRE VIDE
> > >        ecran = ecore_evas_new ("software_x11", 0, 0, 800, 600,
> > > NULL); //On paramétre notre écran
> > >        if (!ecran) // si probléme sur le driveur pour les EFL
> > >        {
> > >                ecore_evas_shutdown (); // Arrêt des EFL
> > >                return EXIT_FAILURE; // On quitte le programme
> > >        }
> > >        ecore_evas_title_set(ecran, "Chargement d'images en
> > > Enlightenment !");
> > >        ecore_evas_show (ecran);// On affiche notre écran
> > >        evas = ecore_evas_get (ecran);// conteneur qui prend notre écran
> > >
> > > //Notre surface qui vas contenir l'image
> > >        surface_01 = evas_object_image_add (evas);
> > >        evas_object_image_file_set (surface_01, "lac_en_montagne.jpg",
> > > NULL);
> > >        evas_object_image_size_get(surface_01, &iw, &ih);
> > >        evas_object_image_size_set(surface_01, iw, ih);
> > >        evas_object_image_fill_set(surface_01, 0, 0, iw, ih);
> > >        evas_object_resize (surface_01, iw, ih);
> > >        evas_object_move (surface_01, 0, 0);
> > >        evas_object_show (surface_01);
> > >
> > >        evas_object_focus_set(surface_01 , 1);
> > >        evas_object_event_callback_add(surface_01,
> > > EVAS_CALLBACK_MOUSE_MOVE, cb_down, NULL);
> > >
> > >
> > > //Fin du programme
> > >        ecore_main_loop_begin();//notre bocle qui attend l'appuie sur la
> > > croix pour terminer le programme
> > >        ecore_evas_shutdown ();  // Arrêt des EFL (libération de la
> > > mémoire).
> > >
> > >        return EXIT_SUCCESS;
> > >  }
> > >
> > >
> > > but with this code i create a new evas object zozor every time i move my
> > > mouse.
> > >
> > > but if on my main, i create a new Evas object zozor, and i get focus on
> > > it, i can't move my evas_object zozor, so someon can explain me how
> > > focus object and make action on object not focus ?
> > 
> > The right way to go is to create the zozor object in the main and then
> > use evas_object_move(zozor, x, y)
> > in the mouse_move callback. This must work without touching the focus
> > stuff, evas_objects don't need
> > to be focused to be moved.
> > 
> > Hope this can help...and please don't post stuff in your language, It
> > require me to use a french dictionary to read your mail ;)
> > 
> > Dave
> > 
> > 
> > 
> > 
> > >
> > > Thanks
> > >
> > >
> > >
> > >
> > >
> > > ------------------------------------------------------------------------------
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> > > Try the new software tools for yourself. Speed compiling, find bugs
> > > proactively, and fine-tune applications for parallel performance.
> > > See why Intel Parallel Studio got high marks during beta.
> > > http://p.sf.net/sfu/intel-sw-dev
> > > _______________________________________________
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> > > enlightenment-devel@lists.sourceforge.net
> > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> > >
> 
> 
> 
> ------------------------------------------------------------------------------
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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