On Sun, Mar 20, 2011 at 5:29 PM, Tom Hacohen <t...@stosb.com> wrote:
> On Sun, Mar 20, 2011 at 9:54 PM, Andreas Volz <li...@brachttal.net> wrote:
>
>> I was using directfb some years ago. It was a very fast way to display
>> graphics without X in Linux. May be great for embedded systems. Don't
>> you expect someone could need it? Or is the engine not that good that
>> it's usable?

I've been using it for the last year on several versions, from
DirectFB 1.0.1 to DirectFB 1.4.3, and it works perfectly.

>
> If I remember correctly it's currently not faster than normal fb engine, but
> I may be wrong. :)

Well that depends if your DirectFB implementation can do hardware
blits. I hear the praise for the fb engine but with hardware my
company develops for it is just too slow to be usable.

My company can only use DirectFB as the hardware provides a blitter,
but no OpenGL, and the normal fb engine can't do smooth animations if
the rect that is dirty is bigger than 250 x 250px.

I would like to be able to step up and maintain it, as I have written
patches for it in the past, but I'm afraid that I don't understand the
whole Evas codebase enough to be able to change the engine if a big
backend change happens.

Cheers,

Eduardo.


> --
> Tom.
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