Hi,

On Mon, Apr 4, 2011 at 7:27 PM, Carsten Haitzler <ras...@rasterman.com>wrote:

> On Thu, 31 Mar 2011 23:02:09 +0900 "Sung W. Park" <sung...@gmail.com>
> said:
>
> i've had to fix a few things - but it's in svn now. it's not complete - for
> sure. btw. hint:


> export CFLAGS="-W -Wall -Wextra"
> :) beware the warnings! also .. for gl proc address getting.. i actually
> get
> the address.. of getprocaddress... i know. it's like checking you have your
> pants on after you've already walked out the front door... but i've
> encountered
> gl libs which dont have it... thus the dlsym fallback. :)
>

Great!  Yes, it's definitely not complete.  I'll try to tackle it one by one
as time permits.

Sorry about the Warnings.  I was a little surprised with the lack of
warnings when I
compiled the code.  haha...  the -W* flags somehow managed to evade my
attention. I
sorta assumed that they were in there.   my script has been fixed now =)

I see that you've fixed all the symbol warnings as well for the gl
extensions.  Thanks.
________

Ok, so I think it would be good to list items that we should work on here.
Here are
some of the things that come to mind.

1. Provide a subset of GL APIs in Evas_GL.h.  I guess we'll have to decide
on what to
include.  And then also think about a set of helper functions.

2. Integrate Evas_GL functionality to other engines. Software engine esp.?
- I think if we use Mesa, most of the GL code in the evas_engine.c in gl_x11
can be
reused even in the software backend.  Does that sound right?

3. Fix any necessary FIXME's in the code. =)

4. Implement an elm widget type of GLView library (but not an elm widget as
I think it's
unnecessary to make it an elm widget) that would help developers use for
simple GL rendering since EVAS GL is more low level.  I'm thinking a small
subset
of functions similar to what GLUT provides would be nice but this also needs
a round
of discussion.

Anything else?

Thanks again.

cheers,
Sung
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