Hi, On Mon, Apr 4, 2011 at 7:27 PM, Carsten Haitzler <ras...@rasterman.com>wrote:
> On Thu, 31 Mar 2011 23:02:09 +0900 "Sung W. Park" <sung...@gmail.com> > said: > > i've had to fix a few things - but it's in svn now. it's not complete - for > sure. btw. hint: > export CFLAGS="-W -Wall -Wextra" > :) beware the warnings! also .. for gl proc address getting.. i actually > get > the address.. of getprocaddress... i know. it's like checking you have your > pants on after you've already walked out the front door... but i've > encountered > gl libs which dont have it... thus the dlsym fallback. :) > Great! Yes, it's definitely not complete. I'll try to tackle it one by one as time permits. Sorry about the Warnings. I was a little surprised with the lack of warnings when I compiled the code. haha... the -W* flags somehow managed to evade my attention. I sorta assumed that they were in there. my script has been fixed now =) I see that you've fixed all the symbol warnings as well for the gl extensions. Thanks. ________ Ok, so I think it would be good to list items that we should work on here. Here are some of the things that come to mind. 1. Provide a subset of GL APIs in Evas_GL.h. I guess we'll have to decide on what to include. And then also think about a set of helper functions. 2. Integrate Evas_GL functionality to other engines. Software engine esp.? - I think if we use Mesa, most of the GL code in the evas_engine.c in gl_x11 can be reused even in the software backend. Does that sound right? 3. Fix any necessary FIXME's in the code. =) 4. Implement an elm widget type of GLView library (but not an elm widget as I think it's unnecessary to make it an elm widget) that would help developers use for simple GL rendering since EVAS GL is more low level. I'm thinking a small subset of functions similar to what GLUT provides would be nice but this also needs a round of discussion. Anything else? Thanks again. cheers, Sung ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel