> if you want to  - deprecate the api and then remove it in a few weeks. :)

+1.
I think this is valid until elm reaches to 1.0.

Daniel Juyung Seo (SeoZ)

On Mon, Jun 20, 2011 at 4:56 PM, Carsten Haitzler <[email protected]> wrote:
> On Sat, 18 Jun 2011 09:14:24 +0900 ChunEon Park<[email protected]> said:
>
> i'm happy to deprecate it :) if you want to  - deprecate the api and then
> remove it in a few weeks. :)
>
>>
>> discomfitor!
>>
>> We don't know who are using which elm APIs even elm didn't reach the 1.0 yet.
>>
>> I don't wanna make them inconvenient.
>>
>>
>>
>> ------------------------------------
>> Let's run together for the best moment!
>> -Regards, Hermet-
>>
>> -----Original Message-----
>> From: "Mike Blumenkrantz"&lt;[email protected]&gt;
>> To: "ChunEon Park"&lt;[email protected]&gt;
>> Cc: [email protected]; [email protected]
>> Sent: 11-06-18(토) 08:53:54
>> Subject: Re: [E-devel] elm_animator APIOn Fri, 17 Jun 2011 02:25:06 +0900
>> ChunEon Park&lt;[email protected]&gt; wrote:
>> >
>> > Hi.
>> >
>> > Yes, i guess it would be a bug and
>> > animator has a lack of functions for users (includes paused_get).
>> >
>> > However, ecore_animator is expanding it's functionalities,
>> > and elm_animator could be covered by elm_transit.
>> >
>> > Hence, elm_animator should be deprecated at this time or soon 
>> > unfortunately.
>> Is it really necessary to deprecate something in a lib that hasn't even
>> reached 1.0? You could probably just delete it...
>> >
>> > Do developers agree with it?
>> >
>> > If it's ok to deprecate it now, i will leave it in the trash.
>> >
>> > or
>> >
>> > I will fix those oddities as soon.
>> >
>> > ------------------------------------
>> > Let's run together for the best moment!
>> > -Regards, Hermet-
>> >
>> > -----Original Message-----
>> > From: &lt;[email protected]&gt;
>> > To: [email protected]
>> > Cc:
>> > Sent: 11-06-16(목) 22:50:02
>> > Subject: [E-devel] elm_animator APIOn creating the documentation for
>> > elm_animator I noticed some oddities in it's API:
>> > There is no way to know if an animation is paused,
>> > elm_animator_operating_get() returns true even when animation is paused, it
>> > seems to me it would be good if it would return false in that case, if it's
>> > felt that that is not a good idea I suggest creating an
>> > elm_animator_paused_get() function.
>> > The other problem is more serious and while I don't know if it was this way
>> > on purpose I consider it to be a bug. When an animation is paused and then
>> > resumed it jumps(the operating callback is called with a frame much higher
>> > than that with which it was previously called).
>> > The elm_animator documentation, including an example which should make the
>> > mentioned issues easy to spot will be commited later today.
>> > Regards,
>> > Gastal
>> > ------------------------------------------------------------------------------
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>> --
>> Mike Blumenkrantz
>> Zentific: Coding in binary since '10.
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>
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    [email protected]
>
>
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