Argh...

Is it intended to match any new theme, or the default b&w one?

On Thu, Jun 30, 2011 at 6:58 AM, Enlightenment SVN
<no-re...@enlightenment.org> wrote:
> Log:
> lets try a new default wallpaper. this is up for debate/grabs right
>  now as to what our default should be... tryiong different things right
>  now to see how people like it.
>
>
>
> Author:       raster
> Date:         2011-06-30 02:58:31 -0700 (Thu, 30 Jun 2011)
> New Revision: 60870
> Trac:         http://trac.enlightenment.org/e/changeset/60870
>
> Added:
>  trunk/e/data/themes/images/bg_base.png 
> trunk/e/data/themes/images/bg_over.png 
> trunk/e/data/themes/images/bg_shadow.png
> Modified:
>  trunk/e/data/themes/default.edc trunk/e/data/themes/images/Makefile.am
>
> Modified: trunk/e/data/themes/default.edc
> ===================================================================
> --- trunk/e/data/themes/default.edc     2011-06-30 09:49:24 UTC (rev 60869)
> +++ trunk/e/data/themes/default.edc     2011-06-30 09:58:31 UTC (rev 60870)
> @@ -279,11 +279,14 @@
>       /* this section defines that images are to be included and how to
>        * encode them */
>       images {
> -         image: "vgrad_dark.png" COMP;
> +         image: "bg_shadow.png" COMP;
>          /* the encoding method is "COMP". this
>           * is lossless, but compressed */
> -         image: "grill_dark_tiny_pattern.png" COMP;
> -         //    image: "circle_shade.png" COMP;
> +         image: "bg_over.png" LOSSY 80;
> +         /* the encoding is "LOSSY". this loses quality (80% quality level)
> +          * but uses less space in return. uses JPEG and can do alpha 
> channels
> +          * too */
> +         image: "bg_base.png" COMP;
>       }
>       /* this section actually contains the list of parts from bottom to top
>        * (defining the layering/stacking order) */
> @@ -312,7 +315,7 @@
>                 * parent.child: blah; in a key to avoid doing
>                 * parent { child: blah; }
>                 */
> -               image.normal: "vgrad_dark.png";
> +               image.normal: "bg_base.png";
>                /* use the vgrad_dark.png im */
>                fill {
>                   /* now specify how the image is to fill the part */
> @@ -323,7 +326,7 @@
>                      /* X and Y point relative to the part
>                       * as a whole for the size (dont scale
>                       * in X but scale 100% in Y */
> -                     offset: 36 0;
> +                     offset: 761 0;
>                      /* offsets from the relative scale point
>                       * so here offset is 36 to the right in
>                       * X and at the Y relative point. this
> @@ -334,32 +337,23 @@
>             }
>          }
>          part {
> -            name: "grill";
> -            /* this is the overlay to look like a grill */
> +            name: "over";
>             description {
>                state: "default" 0.0;
> -               image.normal: "grill_dark_tiny_pattern.png";
> -               /* use the grill */
> -               fill {
> -                  /* set the fill to only tile - never scale at all */
> -                  size {
> -                     relative: 0 0;
> -                     /* relative 0 0 so it never scales */
> -                     offset: 144 144;
> -                     /* we know the grill image is 144x144
> -                      * so set the offset to this so it
> -                      * tiles perfectly */
> -                  }
> -               }
> +               image.normal: "bg_over.png";
> +               /* tiled at 800x600 */
> +               fill.size.relative: 0 0;
> +               fill.size.offset: 800 600;
> +               fill.smooth: 0;
>             }
>          }
> -         /* part { name: "shade";
> -               mouse_events: 0;
> -               description { state: "default" 0.0;
> -               image.normal: "circle_shade.png";
> +         /* a circular shadow on top */
> +         part { name: "shadow";
> +            description { state: "default" 0.0;
> +               image.normal: "bg_shadow.png";
>                fill.smooth: 0;
>             }
> -         } */
> +         }
>       }
>    }
>    group {
>
> Modified: trunk/e/data/themes/images/Makefile.am
> ===================================================================
> --- trunk/e/data/themes/images/Makefile.am      2011-06-30 09:49:24 UTC (rev 
> 60869)
> +++ trunk/e/data/themes/images/Makefile.am      2011-06-30 09:58:31 UTC (rev 
> 60870)
> @@ -440,5 +440,7 @@
>  batt_base.png \
>  batt_level.png \
>  batt_over.png \
> -batt_power.png
> -
> +batt_power.png \
> +bg_shadow.png \
> +bg_over.png \
> +bg_base.png
>
>
> Property changes on: trunk/e/data/themes/images/bg_base.png
> ___________________________________________________________________
> Added: svn:mime-type
>   + application/octet-stream
>
>
> Property changes on: trunk/e/data/themes/images/bg_over.png
> ___________________________________________________________________
> Added: svn:mime-type
>   + application/octet-stream
>
>
> Property changes on: trunk/e/data/themes/images/bg_shadow.png
> ___________________________________________________________________
> Added: svn:mime-type
>   + application/octet-stream
>
>
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-- 
Rafael Antognolli
ProFUSION embedded systems
http://profusion.mobi

------------------------------------------------------------------------------
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2
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