On Thu, 30 Jun 2011 11:50:54 -0300 Rafael Antognolli
<antogno...@profusion.mobi> said:

no - not matching any new theme. the grey + grill bg just looks so.. bland. TOO
colorless.

> Argh...
> 
> Is it intended to match any new theme, or the default b&w one?
> 
> On Thu, Jun 30, 2011 at 6:58 AM, Enlightenment SVN
> <no-re...@enlightenment.org> wrote:
> > Log:
> > lets try a new default wallpaper. this is up for debate/grabs right
> >  now as to what our default should be... tryiong different things right
> >  now to see how people like it.
> >
> >
> >
> > Author:       raster
> > Date:         2011-06-30 02:58:31 -0700 (Thu, 30 Jun 2011)
> > New Revision: 60870
> > Trac:         http://trac.enlightenment.org/e/changeset/60870
> >
> > Added:
> >  trunk/e/data/themes/images/bg_base.png
> > trunk/e/data/themes/images/bg_over.png
> > trunk/e/data/themes/images/bg_shadow.png Modified:
> > trunk/e/data/themes/default.edc trunk/e/data/themes/images/Makefile.am
> >
> > Modified: trunk/e/data/themes/default.edc
> > ===================================================================
> > --- trunk/e/data/themes/default.edc     2011-06-30 09:49:24 UTC (rev 60869)
> > +++ trunk/e/data/themes/default.edc     2011-06-30 09:58:31 UTC (rev 60870)
> > @@ -279,11 +279,14 @@
> >       /* this section defines that images are to be included and how to
> >        * encode them */
> >       images {
> > -         image: "vgrad_dark.png" COMP;
> > +         image: "bg_shadow.png" COMP;
> >          /* the encoding method is "COMP". this
> >           * is lossless, but compressed */
> > -         image: "grill_dark_tiny_pattern.png" COMP;
> > -         //    image: "circle_shade.png" COMP;
> > +         image: "bg_over.png" LOSSY 80;
> > +         /* the encoding is "LOSSY". this loses quality (80% quality level)
> > +          * but uses less space in return. uses JPEG and can do alpha
> > channels
> > +          * too */
> > +         image: "bg_base.png" COMP;
> >       }
> >       /* this section actually contains the list of parts from bottom to top
> >        * (defining the layering/stacking order) */
> > @@ -312,7 +315,7 @@
> >                 * parent.child: blah; in a key to avoid doing
> >                 * parent { child: blah; }
> >                 */
> > -               image.normal: "vgrad_dark.png";
> > +               image.normal: "bg_base.png";
> >                /* use the vgrad_dark.png im */
> >                fill {
> >                   /* now specify how the image is to fill the part */
> > @@ -323,7 +326,7 @@
> >                      /* X and Y point relative to the part
> >                       * as a whole for the size (dont scale
> >                       * in X but scale 100% in Y */
> > -                     offset: 36 0;
> > +                     offset: 761 0;
> >                      /* offsets from the relative scale point
> >                       * so here offset is 36 to the right in
> >                       * X and at the Y relative point. this
> > @@ -334,32 +337,23 @@
> >             }
> >          }
> >          part {
> > -            name: "grill";
> > -            /* this is the overlay to look like a grill */
> > +            name: "over";
> >             description {
> >                state: "default" 0.0;
> > -               image.normal: "grill_dark_tiny_pattern.png";
> > -               /* use the grill */
> > -               fill {
> > -                  /* set the fill to only tile - never scale at all */
> > -                  size {
> > -                     relative: 0 0;
> > -                     /* relative 0 0 so it never scales */
> > -                     offset: 144 144;
> > -                     /* we know the grill image is 144x144
> > -                      * so set the offset to this so it
> > -                      * tiles perfectly */
> > -                  }
> > -               }
> > +               image.normal: "bg_over.png";
> > +               /* tiled at 800x600 */
> > +               fill.size.relative: 0 0;
> > +               fill.size.offset: 800 600;
> > +               fill.smooth: 0;
> >             }
> >          }
> > -         /* part { name: "shade";
> > -               mouse_events: 0;
> > -               description { state: "default" 0.0;
> > -               image.normal: "circle_shade.png";
> > +         /* a circular shadow on top */
> > +         part { name: "shadow";
> > +            description { state: "default" 0.0;
> > +               image.normal: "bg_shadow.png";
> >                fill.smooth: 0;
> >             }
> > -         } */
> > +         }
> >       }
> >    }
> >    group {
> >
> > Modified: trunk/e/data/themes/images/Makefile.am
> > ===================================================================
> > --- trunk/e/data/themes/images/Makefile.am      2011-06-30 09:49:24 UTC
> > (rev 60869) +++ trunk/e/data/themes/images/Makefile.am      2011-06-30
> > 09:58:31 UTC (rev 60870) @@ -440,5 +440,7 @@
> >  batt_base.png \
> >  batt_level.png \
> >  batt_over.png \
> > -batt_power.png
> > -
> > +batt_power.png \
> > +bg_shadow.png \
> > +bg_over.png \
> > +bg_base.png
> >
> >
> > Property changes on: trunk/e/data/themes/images/bg_base.png
> > ___________________________________________________________________
> > Added: svn:mime-type
> >   + application/octet-stream
> >
> >
> > Property changes on: trunk/e/data/themes/images/bg_over.png
> > ___________________________________________________________________
> > Added: svn:mime-type
> >   + application/octet-stream
> >
> >
> > Property changes on: trunk/e/data/themes/images/bg_shadow.png
> > ___________________________________________________________________
> > Added: svn:mime-type
> >   + application/octet-stream
> >
> >
> > ------------------------------------------------------------------------------
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> > _______________________________________________
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> > enlightenment-...@lists.sourceforge.net
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> >
> 
> 
> 
> -- 
> Rafael Antognolli
> ProFUSION embedded systems
> http://profusion.mobi
> 
> ------------------------------------------------------------------------------
> All of the data generated in your IT infrastructure is seriously valuable.
> Why? It contains a definitive record of application performance, security 
> threats, fraudulent activity, and more. Splunk takes this data and makes 
> sense of it. IT sense. And common sense.
> http://p.sf.net/sfu/splunk-d2d-c2
> _______________________________________________
> enlightenment-devel mailing list
> enlightenment-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


------------------------------------------------------------------------------
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2
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