Dear Cedric

>>> 7. Do not increase the size of runtime structure, especially Edje_Part
>>> and also Edje_program as much as possible. The reorder is maybe doable
>>> when you find the keyword, that would avoid completly the reorder
>>> structure inside Edje_Part.
>>
>> If I increase the size of runtime structure, previously built edj files may
>> have
>> a problem. You concerned about it, right? I didn't think about that. then how
>> can I change the code? Do you have any idea? I saw the code you change
>> in 62086. Should I change like that?
>
>> The issue is that with your change, we now have pointer that are not
>> used at runtime, but are allocated. This is a waste of memory in my
>> opinion. It will not break previous edje file, thanks to eet, but
>> still that's not a good thing in my opinion. Maybe instead of adding
>> this structure, you could try to put the part/program at the right
>> place when you find the keyword that tell you where to put it.
>>    As for can_override, I think it should be part of a more generic
>> infrastructure to detect when setting a value override an existing
>> property. So lets forget about that one for the moment. You don't need
>> to change the way you handle it in your patch. When we improve edje
>> error, we could improve that at that time.
>
> I separated the structure of reorder from Edje_Part. And after reordering,
> the structure is deleted. Becuase Edje_Part just has the reorder pointer,
> I think there isn't the waste of the memory.
> Please check attached patch file.

> This change sounds good to me, just one question why didn't you put
> the "can_override" member inside the reorder member ?

"can_override" is not related to reorder feature. So I think it is not proper.
And "can_override" is in three structure but reorder is just in _Edje_Part
structure. I think it's not proper in unity aspect, too.

> And could you please split your patch in two part, one with just the
> change to use "current_part" and another with the inherit change.

I will upload again ,after split the patch code. 

Thank you for your review.

Jaehwan Kim.
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