On Thu, 25 Oct 2012 17:05:39 -0200 Rafael Antognolli <[email protected]>
said:

> Hello all,
> 
> I was trying to make wayland-egl backend to work with GLX, instead of
> GLES. However, during my tests, I noticed that I can link the engine
> to GLX and it will work, as soon as I keep the ifdefs inside the code

err don't you mean GL, not GLX? (OpenGL vs openGL-ES)?

> as if GLES was being used. From my point of view, this works because
> these ifdefs make the code actually use EGL, which is necessary for
> wayland.
> 
> Thus, in order to make this work, I'm planning to change these ifdefs
> to check if EGL should be used, and that would be enabled in case
> gl-flavor-gles OR wayland-egl is requested. Or something like this.
> Does it make sense?
> 
> Please notice that the code that I'm talking about is mostly inside
> src/modules/engines/gl_common/... so it would affect all the GL
> engines, though I'm planning to make the proper ifdefs in a way that
> things specific to GLES keep being used when it is explicitly
> requested (gl-flavor-gles).

right now EGL and GLES go together in evas. they are inseparable. you enable
them both or not at all.

so let me clarify this. you want to use OpenGL with EGL (vs using OpenGL-ES
with EGL). ie you want to split this combination of EGL/GLES?

> Regards,
> -- 
> Rafael Antognolli
> http://antognolli.org/
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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