On Tue, 13 Nov 2012 15:45:58 -0200 Rafael Antognolli <[email protected]>
said:

> On Mon, Oct 29, 2012 at 9:38 AM, Rafael Antognolli <[email protected]>
> wrote:
> > Exactly. So, right now we have either OpenGL, or OpenGL-ES with EGL,
> > right? As you said, what I want to add is a new combination of OpenGL
> > with EGL, which basically would use almost the same code path as the
> > OpenGL-ES with EGL (I guess that just a few things should be changed,
> > but not sure about that). And of course add the needed changes to the
> > build system.
> >
> > Considering this, the wayland-egl backend would only be built with one
> > of the EGL options (it's a requirement).
> >
> 
> Ok, what I want to do is in the following patches.
> 
> It's working already for the wayland_egl backend, though there are
> some errors being printed and I didn't change the gl_x11 and others
> yet to make work with this. I just want to get an ack to make sure
> that I won't waste more work.
> 
> So, is this ok, and so can I continue to do it?
> 
> Btw, this adds a new option, --enable-gl-with-egl, which later must be
> removed/merged with the gles one. It's there just for testing right
> now.

ok - sorry about taking so long - e17 release and stuff... yes- i agree.
decoupling egl/gles is good. i think you just need to adjust your patch for
current svn efl and put it in - we'll fix up the niggly build issues that
ensue

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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