On Mon, 18 Feb 2013 23:22:09 +0100 Andreas Volz <li...@brachttal.net> said:
> Hello, > > while writing a new Android engine I don't see how you set the platform > specific engine new function. e.g. for FB in ecore_evas.h > > EAPI Ecore_Evas * > ecore_evas_fb_new(const char *disp_name, int rotation, int w, int h) > > In this case there're only basic types. But for the case that I have a > special platform dependant drawing handle how would I do this? > > Would you suggest to define a void* and simply cast it in the engine > itself? Is this the desired way at this point? > > regards > Andreas well the fb engine is kind of generic "talk to the raw framebuffer". how it does this isnt too important except that ecore-evas assumes this is the linux framebuffer with vt's etc. and the evas engine is written for this too. you may want an android_fb ecore_evas api and support...? unless this is not the fb and its "the windowing system" (surfaceflinger)... -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel