On Mon, 18 Feb 2013 23:22:09 +0100 Andreas Volz <li...@brachttal.net> said:

> Hello,
> 
> while writing a new Android engine I don't see how you set the platform
> specific engine new function. e.g. for FB in ecore_evas.h
> 
> EAPI Ecore_Evas *
> ecore_evas_fb_new(const char *disp_name, int rotation, int w, int h)
> 
> In this case there're only basic types. But for the case that I have a
> special platform dependant drawing handle how would I do this?
> 
> Would you suggest to define a void* and simply cast it in the engine
> itself? Is this the desired way at this point?
> 
> regards
>       Andreas

well the fb engine is kind of generic "talk to the raw framebuffer". how it
does this isnt too important except that ecore-evas assumes this is the linux
framebuffer with vt's etc. and the evas engine is written for this too. you may
want an android_fb ecore_evas api and support...? unless this is not the fb and
its "the windowing system" (surfaceflinger)...

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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