Hello, while writing a new Android engine I don't see how you set the platform specific engine new function. e.g. for FB in ecore_evas.h
EAPI Ecore_Evas * ecore_evas_fb_new(const char *disp_name, int rotation, int w, int h) In this case there're only basic types. But for the case that I have a special platform dependant drawing handle how would I do this? Would you suggest to define a void* and simply cast it in the engine itself? Is this the desired way at this point? regards Andreas -- Technical Blog <http://andreasvolz.wordpress.com/> ------------------------------------------------------------------------------ The Go Parallel Website, sponsored by Intel - in partnership with Geeknet, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials, tech docs, whitepapers, evaluation guides, and opinion stories. Check out the most recent posts - join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel