On 18/05/13 21:36, Massimo Maiurana wrote: > Chris Michael, il 18/05/2013 13:40, ha scritto: >> On 18/05/13 12:15, Massimo Maiurana wrote: >>> Chris Michael, il 18/05/2013 13:01, ha scritto: >>> >>>> Hmmm, this must be an older EFL ?? because these line numbers are not >>>> matching up with what I have from git... >>> It's a 1 week old git version, so those lines could have been shifted by >>> other commits. >>> >>> >> Probably did, yes. Can you update and rerun the valgrind with current >> lines please ?? That will help to accurately identify the location. I >> just updated my efl from git here so am current as of 5 minutes ago ... >> and also am currently, right now, working on other randr stuff so it >> would be a great time ;) > Well, I tried to build all again but in order to build efl I had to edit > config.h to disable egl (see other thread). This resulted in an > installation without opengl support, so the opengl engine was replaced > by the software one and in this situation there are no errors in > valgrind log. > We'll have to wait until Rafael fixes efl :) >
Well, engine should not matter in the case of your randr valgrind stuff because the one (render engine) has nothing to do with the other (ecore_x_randr calls).... but let me know. dh ------------------------------------------------------------------------------ AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel