On Mon, 17 Mar 2014 11:56:38 +1000 David Seikel <onef...@gmail.com> said:
> On Mon, 17 Mar 2014 10:08:35 +0900 Carsten Haitzler (The Rasterman) > <ras...@rasterman.com> wrote: > > > On Mon, 17 Mar 2014 09:59:10 +0900 Cedric BAIL <cedric.b...@free.fr> > > said: > > > > > On Mon, Mar 17, 2014 at 9:14 AM, Carsten Haitzler > > > <ras...@rasterman.com> wrote: > > > > On Mon, 17 Mar 2014 02:50:18 +1000 David Seikel > > > > <onef...@gmail.com> said: > > > >> On Tue, 11 Mar 2014 20:13:07 +1000 David Seikel > > > >> <onef...@gmail.com> wrote: > > > >> > On Tue, 11 Mar 2014 09:46:26 +0000 Tom Hacohen > > > >> > <tom.haco...@samsung.com> wrote: > > > >> > > > > >> > > On 11/03/14 09:22, David Seikel wrote: > > > >> > > > On Tue, 11 Mar 2014 16:20:37 +0900 Carsten Haitzler (The > > > >> > > > Rasterman) <ras...@rasterman.com> wrote: > > > >> > > > > > > >> > > >> so now we're getting more into eo... it's time to look at > > > >> > > >> 3 things that turn up on my profiles of things that are > > > >> > > >> NOT expedite. > > > >> > > >> > > > >> > > >> 8.21% elementary_test libeo.so.1.9.99 [.] > > > >> > > >> eo_do_internal 7.77% elementary_test > > > >> > > >> libeo.so.1.9.99 [.] _ev_cb_call 3.03% > > > >> > > >> elementary_test libeo.so.1.9.99 [.] > > > >> > > >> eo_data_scope_get > > > >> > > >> > > > >> > > >> this is a pretty simply test. open elm test. scroll to > > > >> > > >> bottom, scroll back to top. close. almost 20% of our cpu > > > >> > > >> is spent in the above 3 calls. it's time to cut this > > > >> > > >> down... a LOT. > > > >> > > >> > > > >> > > >> so i am looking at _ev_cb_call() and callbacks in > > > >> > > >> general. this is a single linked list of cb's for ALL > > > >> > > >> cb's for an object. we filter out cb's not matching the > > > >> > > >> callback type (desc) as we walk the list. this of course > > > >> > > >> causes us to do a lot of cache misses and hunt through a > > > >> > > >> lot of memory to then... do nothing. > > > >> > > >> > > > >> > > >> imho this needs to be restructured to... > > > >> > > >> > > > >> > > >> 1. have fewer linked list nodes. that means instead of: > > > >> > > >> > > > >> > > >> node (cb) -> node (cb2) -> node (cb3) ... > > > >> > > >> > > > >> > > >> what might be better is: > > > >> > > >> > > > >> > > >> node (cb1,cb2,cb3,cb4,cb5,cb6,cb7,cb8) -> node > > > >> > > >> (cb9,cb10,cb11,cb12) ... > > > >> > > >> > > > >> > > >> ie bigger buckets with more cb's per buckets, fewer links. > > > >> > > >> possibly have a cb "optimizer" that figures out if the cb > > > >> > > >> list has been changed since it last optimized and then > > > >> > > >> might group all cb's into a flat array (if cb's are > > > >> > > >> removed, array is split at that point and fragments until > > > >> > > >> the next optimize call). this should save a little memory > > > >> > > >> too. > > > >> > > >> > > > >> > > >> 2. but much more important here is to divide cb's into > > > >> > > >> type specific lists/arrays so we don't walk tonnes of > > > >> > > >> cb's we then filter out, and to have a fast "select" to > > > >> > > >> select the appropriate list to walk for that event (as we > > > >> > > >> call 1 event at a time only - but all cb's for that > > > >> > > >> event). > > > >> > > > > > > >> > > > That sounds like a great idea. > > > >> > > > > > > >> > > >> 3. global freeze_count AND object freeze count is checked > > > >> > > >> in the inner loop per walk, and not outside the loop > > > >> > > >> before even beginning a walk! these should at least be > > > >> > > >> checked first to abort any callback list walk that we > > > >> > > >> KNOW will all fail. we know the desc is unfreezable > > > >> > > >> direct from the input desc and don't need to use the > > > >> > > >> cb->items.item.desc. > > > >> > > >> > > > >> > > >> ... comments? > > > >> > > >> > > > >> > > >> now eo_data_scope_get()... i can't find much to imptove > > > >> > > >> here... the mixin path isn't hit often and data_sizes are > > > >> > > >> notmally > 0... so some way to oprimize: > > > >> > > >> > > > >> > > >> if (EINA_LIKELY((klass->desc->data_size > 0) && > > > >> > > >> (klass->desc->type != EO_CLASS_TYPE_MIXIN))) return > > > >> > > >> ((char *) obj) > > > >> > > >> + _eo_sz + klass->data_offset; > > > >> > > >> > > > >> > > >> is most likely what's needed... but there isn't much > > > >> > > >> there. :) > > > >> > > >> > > > >> > > >> now eo_do_internal()... i think we need to wait for > > > >> > > >> eo2... TOM! > > > >> > > > > > > >> > > > I finally have some time this week (unless a client wants > > > >> > > > me to be busy) to look at this eo stuff, and now you tell > > > >> > > > me that eo2 is coming? lol > > > >> > > > > > > >> > > > I'll be going over all the old emails I have marked, try > > > >> > > > to learn how eo works, and consider if it can be used for > > > >> > > > the Edje Lua stuff. I think it's either eo for Lua > > > >> > > > bindings, or LuaJIT FFI. Manually writing the Edje Lua > > > >> > > > bindings is obviously not so good, I kinda balked at all > > > >> > > > those text APIs. > > > >> > > > > > >> > > Eo2 is known to be coming for about half a year now... > > > >> > > > > >> > Like I said, I had marked a bunch of eo related emails to be > > > >> > read, so it's likely I missed seeing eo2 mentioned. After > > > >> > reading your other reply on this thread, perhaps I should wait > > > >> > another half a year for eo2? B-) > > > >> > > > >> OK, I went over my backlog of emails, and studied eo and eolian > > > >> a bit. Seems like it would work to use eolian to generate the > > > >> edje_lua2.c bindings. I'm guessing it could work like this - > > > >> > > > >> Add a --lua option to eolian that generates lua bindings similar > > > >> to what is in edje_lua2.c. Adding lua_generator.c/h files to > > > >> eolian. I'm not sure if we should continue to wrap the legacy > > > >> functions, or wrap eo_add() and eo_do() directly. > > > > > > > > actually the intent is to make a whole new binary (eolian-lua) > > > > most likely - same for c++ or anything else, not add an option to > > > > eolian. > > > > > > Why not ? Having one binary and multiple backend would make sharing > > > infrastructure easier and reduce the need for us to release any > > > public API for Eolian until a few release from now. I do not see > > > the win in splitting binary that will have the same command line > > > and do the same job except at the last stage when they output the > > > file. > > > > given that the c++ eolian binding generator is in c++... and that d5 > > (q66) insists the lua bindings generator is far easier to write in > > lua... they're going to be different binaries. > > Well, if q66 is writing it, then maybe, but I was looking at it with > the intention of writing it myself. I'd prefer to do what Cedric said. well his intent is to generate LUA - lua that uses luajit ffi to call native directly. > > also eolian that generates the original c stubs vs a bindings > > generator are vastly different purposes. they may read the same eo > > file src but they produce entirely different things. > > ... and ... > > > unless the newly generated lua is 100% compatible with the old. no .. > > we can't rip it out. you can only create a new parallel api. > > My intention IS to generate C that is 100% compatible with the old > edje_lua2.c code. In the same way that eolian is currently being used > to replace C code. Not entirely different at all, they both generate C > stubs from the same .eo files, the C stubs wrap the same eo functions. > Makes sense to me to clone the eo1 generator, but have it output > slightly different C code. then you'll have to create a new set of eo files and thus classes that 1:1 match the current edje lua api, and then have these generate c... and thats very much different to what q66 was planning. i think you're creating a custom generator for edje lua here with custom eo classes exposed from edje to the edje lua. :) > There's nothing wrong with the way edje_lua2.c works, it's just a pain > writing all that boiler plate C code for the actual bindings. totally agree. and thus it becomes a pain to maintain, extend etc. etc. :) > Remember, we are not generating Lua code, we are generating C code. > Though my LSL to Lua translator generated the Lua code in C as well. > B-) > > -- > A big old stinking pile of genius that no one wants > coz there are too many silver coated monkeys in the world. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. 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