progress. but roughly. ------------------------------------
-Regards, Hermet- -----Original Message----- From: "David Seikel"<onef...@gmail.com> To: <enlightenment-devel@lists.sourceforge.net>; Cc: Sent: 2014-08-25 (월) 16:43:12 Subject: Re: [E-devel] [EGIT] [core/efl] master 01/02: Evas: 3D: Introducing 3D scene rendering features On Mon, 25 Aug 2014 16:20:11 +0900 (KST) ChunEon Park <hermet>@naver.com> wrote: > hi, it's been a little busy to read the mails. > > You can check the progress of the evas 3d here phab. > https://phab.enlightenment.org/w/evas_3d_todo/ Those numbers in parenthesis at the end of most items, what are they? Are the percentages completion percentage? > > Im paying less attention on evas 3d at this moment since im focuing > on the enventor more than, for tizen 2.3 support. Maybe i can go > back to Evas 3D (in or after september) Im supposing evas 3d has it's > own file format that optimized to be read/written with eet. 1 ~ 2 > Ukraine engineers're working for supporting eet import/export > currently, you can convert any kind of formats to evas 3d format > unless design tool such as blend3d, max, mayal lightware support > them. And current model file loader infra is incomplete, if evas 3d > goes bigger, the infra should be extended like the evas image > loaders. and you can put your favorite loaders as one plugin. And at > this moment, I didn't see your demos, but more examples are welcome. I can move my example into elm's src/examples directory if you like. > Thank you. > ------------------------------------ > > -Regards, Hermet- > > -----Original Message----- > From: "David Seikel"<onef...@gmail.com> > To: <enlightenment-devel@lists.sourceforge.net>; > Cc: > Sent: 2014-08-23 (토) 07:35:53 > Subject: Re: [E-devel] [EGIT] [core/efl] master 01/02: Evas: 3D: > Introducing 3D scene rendering features > > Over a week later and no reply. Think I'll just go ahead with my > plans. > > On Fri, 15 Aug 2014 19:07:12 +1000 David Seikel > <onefang>@gmail.com> wrote: > > > On Fri, 25 Apr 2014 15:06:56 +0200 Cedric BAIL > <cedric.bail>@free.fr> > wrote: > > > > > On Fri, Apr 25, 2014 at 2:21 PM, David Seikel > <onefang>@gmail.com> > > wrote: > > > >> > hermet pushed a commit to branch master. > > > >> > > > > >> > > http://git.enlightenment.org/core/efl.git/commit/?id=8fda63173063e03e1d48c8b026ecf8b94298162c > > > >> > > > >> > commit > 8fda63173063e03e1d48c8b026ecf8b94298162c > > >> > > Author: Taekyun Kim <tkq.kim>@samsung.com> > > > >> > Date: Fri Dec 27 16:56:30 2013 +0900 > > > >> > > > >> > Evas: 3D: Introducing 3D > scene rendering features > > > > > > > While I'm happy there's more 3D rendering support > coming into EFL, > > > this was a big shock to me. Was this > discussed anywhere? Is > > > there a road map? And more to > the point of my personal 3D > > > virtual world work, will > this be suitable for 3D virtual worlds? > > > > > Hum, it has been sitting in a branch for a 3 weeks or a > month. I did > > point people to it on IRC, but I think we did > fail to communicate on > > the mailing list. As for a road map, > well, like every open source > > project. You have some free > stuff, that will hopefully improve :-) > > > > > More seriously, the first goal would be to make it useful > and > > working for small object/scene, but after talking with > Christophe > > who is doing a 3d engine with Evas_GL. I am now > thinking that in > > fact we should accept any contribution > that make this engine > > powerful enough to handle a 3d world > for a game or virtual world > > like in your case. I guess that > would be left to you and Christophe > > to improve it. > > > > > > On the middle term what may be done : > > > - Add a plugin infrastructure for reading more file format > for > > scene/object > > > > You where going to talk to the people in charge and get back to > me on > that. Never heard anything. I'm happy to add that libg3d > thing I > mentioned before to Evas_3D. > http://automagically.de/g3dviewer/ and > > https://github.com/onefang/meta-impy/tree/mesh/linden/indra/mimesh/libg3d-0.0.8 > > in case you forgot. > > > Hmm, does EFL have "treat an archive as a file system" type > stuff in > it? That would be needed to port libg3d to EFL. > > > > Either way, I want to add heightmap support soonish. > > > > > - Integrate with Edje > > > - Add a bigger demo to Elementary > > > > I've had my Elementary example in devs/onefang/evas-3d-elm for > some > time now, should I move it into Elementary as the official > example > (after the 1.11 release)? Or should I work on it more, > adding the > other Evas_3D examples to it as tabs or something? > > > > > - Add partial update support > > > - Keep improving the API and features set > > > > > > In itself it is already enough work for some month, but who > knows > > where it will go. It only depend on who contribute to > it :-) > > > > > > I've made big noises in the last few years about > working on 3D > > > virtual worlds, I would have hoped I > could have been involved in > > > this from an earlier stage > of development. > > > > > This is sadly a side effect of getting the approval for > pushing the > > code in an open source project that take nearly > more time than just > > writing the code. From now on > improvement and change should be more > > step by step, minimal > and iterative. > > > > > > Oh well, it's here now, thanks I guess. I hope I can > make good > > > use of it. > > > > > > I hope to ! > > > > > > -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world. ------------------------------------------------------------------------------ Slashdot TV. Video for Nerds. Stuff that matters. http://tv.slashdot.org/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel ------------------------------------------------------------------------------ Slashdot TV. Video for Nerds. Stuff that matters. http://tv.slashdot.org/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel