On 11/05/15 17:11, Cedric BAIL wrote:
> Hello,
>
> On Mon, May 11, 2015 at 5:06 PM, Stefan Schmidt <[email protected]> 
> wrote:
>> On 11/05/15 16:57, Stefan Schmidt wrote:
>> Some pieces are still missing as I have nothign to compare them against
>> ecore-drm and I need to check why elua does not show up)
>>
>> For the rest I see this new APIs:
>
> [snip]
>
>> evas_3d_texture.eo.h, libevas.so.1.14.99
>> evas_3d_texture_atlas_enable_get ( )
>> evas_3d_texture_atlas_enable_set ( Eina_Bool use_atlas )
>>
>> Oleksandr, Cedric?
>
> For now there is two issue to make any automated tests on Evas_3D.
> First one we don't have a framework in place to do pixels comparison,
> until exactness is integrated in tree, I think it is a loss of time to
> test this kind of API in a meaningful way. Second issue, even if first
> point was solved, we would still not be able to do it as we currently
> don't have either a software backend for Evas_3D nor a way to capture
> content from any backend other than the buffer engine (The first part,
> making it work for the software backend is on the short term todo and
> will hopefully happen during 1.15 release cycle).
>

We agreed on testing all of the API, or at least writing why you're not 
testing it in the commit. Essentially what you are saying in this email 
is: we won't be testing it any time soon. Which sucks.

--
Tom.

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