On Tue, 5 Jan 2016 12:06:55 +1000 David Seikel <[email protected]> wrote:
> Oculus Rift pre orders start in under two days. I'll jump on that, > which means I could be getting my Rift by around my birthday at the > end of January. B-) Delivery in March, or April, maybe May. B-( > So, my plan is to try out both of those generic open source HMD > libraries I mentioned before, and check to see if there's others. If > one comes out as a clear winner, I'll start with that. If it's too > close to call, might be up for some discussion, or we could just > support both. > > Then I'll hook it up to my SledjHamr EFL based project, see what it > takes to get it to work. Again, if the libraries are close, this > might help shake out quality aspects to help decide. Armed with this > experience, and a working example, we can discuss how to get it added > to EFL. I'll have working EFL based code by then, so should be simple > enough to port it to EFL. > > If there's any other EFL devs that are into HMDs and have some, I'd be > happy to collaborate. Actually, my default position for anything > involved in my virtual world work is that it's such a huge project, > with so many moving parts, that any part I can get others to worry > about instead of me is something I'm very happy to let others do. I > just happen to be well placed right now to be doing this HMD work, and > eager to get it working with SledjHamr. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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