On Tue, 5 Jan 2016 12:06:55 +1000 David Seikel <[email protected]>
wrote:

> Oculus Rift pre orders start in under two days.  I'll jump on that,
> which means I could be getting my Rift by around my birthday at the
> end of January.  B-)

Delivery in March, or April, maybe May.  B-(

> So, my plan is to try out both of those generic open source HMD
> libraries I mentioned before, and check to see if there's others.  If
> one comes out as a clear winner, I'll start with that.  If it's too
> close to call, might be up for some discussion, or we could just
> support both.
> 
> Then I'll hook it up to my SledjHamr EFL based project, see what it
> takes to get it to work.  Again, if the libraries are close, this
> might help shake out quality aspects to help decide.  Armed with this
> experience, and a working example, we can discuss how to get it added
> to EFL.  I'll have working EFL based code by then, so should be simple
> enough to port it to EFL.
> 
> If there's any other EFL devs that are into HMDs and have some, I'd be
> happy to collaborate.  Actually, my default position for anything
> involved in my virtual world work is that it's such a huge project,
> with so many moving parts, that any part I can get others to worry
> about instead of me is something I'm very happy to let others do.  I
> just happen to be well placed right now to be doing this HMD work, and
> eager to get it working with SledjHamr.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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