How's your Rift going Andy? Around about now is when I'm expecting my client to ask me to return the DK2 I have, haven't heard from them yet. Best guess for delivery of my CV1 is mid April, you might be on your own for a while.
On Wed, 06 Jan 2016 08:45:00 +0000 Andrew Williams <a...@andywilliams.me> wrote: > Yup that's right. Actually I've yet to find out if it works on my Mac > Pro... > > Andy > On Wed, 6 Jan 2016 at 01:48, David Seikel <onef...@gmail.com> wrote: > > > On Tue, 05 Jan 2016 23:56:21 +0000 Andrew Williams > > <a...@andywilliams.me> wrote: > > > > > Exciting stuff! Just unboxing my rift - will be happy to help test > > > where I can :-D > > > > Cool. I'm guessing you got a second hand Dk2? The pre orders for > > the CV1 only open up in 14 hours. > > > > > Andy > > > On Tue, 5 Jan 2016 at 21:45, David Seikel <onef...@gmail.com> > > > wrote: > > > > > > > On Tue, 5 Jan 2016 11:47:09 -0800 Cedric BAIL > > > > <cedric.b...@free.fr> wrote: > > > > > >> >> So basically, get the mode info and check the "flags" > > > > > >> >> of the mode struct for supported layouts. Possible > > > > > >> >> values on "flags": > > > > > >> >> > > > > > >> >> #define DRM_MODE_FLAG_3D_MASK > > > > > >> >> (0x1f<<14) #define > > > > > >> >> DRM_MODE_FLAG_3D_NONE (0<<14) > > > > > >> >> #define DRM_MODE_FLAG_3D_FRAME_PACKING > > > > > >> >> (1<<14) #define > > > > > >> >> DRM_MODE_FLAG_3D_FIELD_ALTERNATIVE (2<<14) > > > > > >> >> #define DRM_MODE_FLAG_3D_LINE_ALTERNATIVE (3<<14) > > > > > >> >> #define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_FULL > > > > > >> >> (4<<14) #define DRM_MODE_FLAG_3D_L_DEPTH > > > > > >> >> (5<<14) #define > > > > > >> >> DRM_MODE_FLAG_3D_L_DEPTH_GFX_GFX_DEPTH (6<<14) > > > > > >> >> #define DRM_MODE_FLAG_3D_TOP_AND_BOTTOM (7<<14) > > > > > >> >> #define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF > > > > > >> >> (8<<14) > > > > > >> >> > > > > > >> >> This would/should actually be quite simple to detect in > > > > > >> >> the ecore_drm code as we already fetch mode info for > > > > > >> >> crtcs. Would just be a matter of checking for these > > > > > >> >> flags. > > > > > >> > > > > > > >> > Not quite so correct. Sure this probably works fine > > > > > >> > under DRM / Wayland, but I mentioned Mac OS X and > > > > > >> > Windows as well as Linux. > > > > > >> > > > > > >> Sure. I defer to your wisdom in those areas ;) I was mearly > > > > > >> stating that (as far as code goes), it would be fairly > > > > > >> simple (wrt libdrm) to add these pieces to ecore_drm. > > > > > > > > > > > > Yep, looks simple enough. Still wont be useful for Mac and > > > > > > Windows support, but at least that's Linux catered for in > > > > > > the "detect a HMD that wants to be a monitor" stakes. As I > > > > > > pointed out, not all HMDs present themselves as monitors. > > > > > > > > > > Or Android. Also... it is not that useful on Linux as there > > > > > is no support for HMD at the moment and Occulus Rift doesn't > > > > > seems to interested by that. > > > > > > > > Oculus did initially support Linux and Mac, but "paused" > > > > support for them. Older SDKs still work. Also, see the bottom > > > > of this email. HTC Vive is a Steam thing, and Steam tries to be > > > > cross platform more or less, but I've not checked that out > > > > yet. I did create a Steam account to see what I could find > > > > there to run on the DK2 I have, and found stuff that worked > > > > fine under Windows at least. Google Cardboard is obviously an > > > > Android thing, but there's software that uses that protocol at > > > > the end of a network link, driven from Windows. > > > > > > > > > Also the situation is more complex that I think it would be. > > > > > There is actually 2 differents content that are streamed to an > > > > > HMD. 360 view (either spherical or cylinder mapped) and > > > > > stereoscopic view. Of course, some HMD support one or the > > > > > other or both, enjoy ! > > > > > > > > It's way worse than that. VR movies are all over the place as > > > > far as formats are concerned. Each of those DRM_MODE_FLAGS DH > > > > mentioned before, plus a few more, have been used to make > > > > movies. Movie players have a dozen or more complex controls to > > > > try to sort out what to do for any particular movie. Some > > > > movies bypass the entire problem and come embedded inside their > > > > own viewer, or rather three of them to support the major HMDs. > > > > > > > > > But that's only the beginning of the trouble, each HMD has > > > > > different lense which means they need different transformation > > > > > (and I have not gotten the confirmation that you could write > > > > > one filter that cover every HMD). > > > > > > > > I doubt if you could get a generic filter. One of the big > > > > issues is support for people that have to wear glasses, I'm one > > > > of those. There's various options for dealing with that used by > > > > various manufacturers. This includes providing standard frames > > > > for optometrists to fit prescription lenses into. Each > > > > individuals lenses can be custom! > > > > > > > > The Oculus Rift DK1 came with three different pairs of lenses to > > > > help the glasses wearers, the DK2 cut that down to two. Some > > > > allow similar dioptric adjustment as is in top end camera > > > > viewfinders. I think the CV1 just goes with "give 'em a bit > > > > more room for their specs", and maybe a standardised frame? > > > > Hopefully I'll have mine shortly after my birthday, and then go > > > > visit my eye doctor. > > > > > > > > > Now, my understanding is that there is also no common API on > > > > > Windows or Mac at this stage, but each HMD provide their own > > > > > SDK. Of course on Linux situation is even worse as there is > > > > > not even a SDK. > > > > > > > > There are the older Oculus SDKs for Linux that still work fine > > > > with the released developer kits. I think the Linux and Mac > > > > support where "paused" at about the same time. > > > > > > > > > I am not to sure of the course of action that should be taken > > > > > as making Occulus Rift or Gear VR work on Linux is going to > > > > > be a massive under taking. I am thinking that the most easy > > > > > target for development would be Mac as we are close to have > > > > > 100% EFL working there already and you would add a new > > > > > backend there for each HMD (at least at this stage). > > > > > > > > Well, I have separate Linux, Mac, and Windows development > > > > workstations now, though I have to upgrade the Linux one to suit > > > > HMD development. Linux is my preferred development environment, > > > > I have the other two coz in the virtual world area, users want > > > > their Mac and Windows support. Oddly enough, Second Life > > > > supports Solaris as well, I think their developers started off > > > > using Solaris workstations, so the viewer had to work there to. > > > > > > > > > > In the end though, I expect the existing generic HMD > > > > > > libraries deal with that for us, if they don't, I can send > > > > > > patches. That's where HMD device detection and > > > > > > configuration should live. > > > > > > > > > > Does that already exist ? If it does, that should > > > > > definitively be the layer we work on top of. > > > > > > > > Yes. I mentioned two open source cross platform library > > > > efforts in my initial post (OpenHMD and libvr), and a port of > > > > the Oculus SDK to open source C (libovr_nsb). I have since > > > > found one more open source generic HMD library - (OpenVR, have > > > > yet to find a web site). There maybe more. I've read through > > > > some of the reverse engineering process that has been used by > > > > the first two libraries, so I'm up to speed with their problems > > > > and progress. These libraries generally support Linux, Mac, > > > > and Windows, as well as trying to target the major HMDs. > > > > > > > > On the controller front, there has long been an open source > > > > effort to generically support all sorts of oddball input > > > > devices that would be useful in HMD / VR work. I can't recall > > > > the name off the top of my head, but I've got notes on it > > > > somewhere. I plan on trying it out in my SledjHamr project > > > > eventually. > > > > > > > > So a lot of the massive work we can skip, others have done a > > > > lot of it already, and are working on the rest. Best leave it > > > > to them, but I hope there's some consolidation of effort there > > > > sooner rather than later. We might have to try to predict the > > > > winner, and hope we don't get that wrong. > > > > > > > > Reminds me, one more thing I should have mentioned about > > > > controllers. A lot of the Oculus Rift software these days is > > > > written with the XBox One controller in mind, as that's what > > > > will come with the initial release of the CV1. I don't have > > > > one of those, but I do have a Sony sixaxis controller that I > > > > got with my PS3. After finding drivers for it under Windows, > > > > it worked fine for Rift use on that software, they all think > > > > I'm using an XBox gamepad. I also use it for Android games, > > > > and I recall it worked under Linux as well. This sort of > > > > compatibility issue has been around for a while, they get > > > > solved. B-) > > > > > > > > -- > > > > A big old stinking pile of genius that no one wants > > > > coz there are too many silver coated monkeys in the world. > > > > > > > > > > ------------------------------------------------------------------------------ > > > > _______________________________________________ > > > > enlightenment-devel mailing list > > > > enlightenment-devel@lists.sourceforge.net > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > > > enlightenment-devel mailing list > > > enlightenment-devel@lists.sourceforge.net > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > -- > > A big old stinking pile of genius that no one wants > > coz there are too many silver coated monkeys in the world. > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > > enlightenment-devel mailing list > > enlightenment-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > ------------------------------------------------------------------------------ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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