Hello,

On 7 January 2016 at 03:38, Cedric BAIL <cedric.b...@free.fr> wrote:
>
> > [...]
> > Edje_Common.h
>
> edje_size_class_list ( )
>

I'm not a fan of this. It's just like text_class and color_class, so fine,
but I think an iterator would have been better.
Consistency is important, though.


> > edje_mmap_size_class_iterator_new ( Eina_File* f )
> > edje_mmap_text_class_iterator_new ( Eina_File* f )
> > edje_size_class_active_iterator_new ( )
> > edje_text_class_active_iterator_new ( )
>

OK, so those APIs are in fact useless right now.

They return an iterator to a private struct: Edje_Size_Class or
Edje_Text_Class.

A few solutions:
- Make those structs public and STABLE
- Keep them opaque but add APIs to inspect them (eg.
edje_size_class_iterator_item_name_get() ,
edje_size_class_iterator_item_del() ...)
- Remove these APIs (they return a different set than the class_list
functions)

Also, what about EO and bindings here?

What do you guys think?

All those APIs need test cases btw.



> > Edje_Legacy.h
> > edje_object_size_class_del ( Evas_Object* obj, char const* size_class )
> > edje_object_text_class_del ( Evas_Object* obj, char const* text_class )
>
> I am fine with all the above one.
>

Are those necessary? Adding legacy APIs for new things.
No EO equivalent?


> eina_value.h
> > eina_value_optional_empty_is ( Eina_Value const* value, Eina_Bool*
> > is_empty )
> > eina_value_optional_empty_new ( )
> > eina_value_optional_type_get ( Eina_Value* value )>
> eina_value_optional_new ( Eina_Value_Type const* subtype, void const*
> > value )
> > eina_value_optional_pget ( Eina_Value* value, void* subvalue )
> > eina_value_optional_pset ( Eina_Value* value, Eina_Value_Type const*
> > subtype, void const* subvalue )
> > eina_value_optional_reset ( Eina_Value* value )
> > EINA_VALUE_TYPE_OPTIONAL [data]
>

So those optional values are really just values that may be unset?
I'm not sure why a normal eina_value can't just have the empty property,
and have a void type that stores nothing.
Did I miss something?



> > eina_matrix.h
> > eina_matrix2_array_set ( Eina_Matrix2* m, double const* v )
> > eina_matrix2_copy ( Eina_Matrix2* dst, Eina_Matrix2 const* src )
> > eina_matrix2_identity ( Eina_Matrix2* m )
> > eina_matrix2_inverse ( Eina_Matrix2* out, Eina_Matrix2 const* mat )
> > eina_matrix2_multiply ( Eina_Matrix2* out, Eina_Matrix2 const* mat_a,
> > Eina_Matrix2 const* mat_b )
> > eina_matrix2_multiply_copy ( Eina_Matrix2* out, Eina_Matrix2 const*
> > mat_a, Eina_Matrix2 const* mat_b )
> > eina_matrix2_type_get ( Eina_Matrix2 const* m )
> > eina_matrix2_values_get ( Eina_Matrix2 const* m, double* xx, double* xy,
> > double* yx, double* yy )
> > eina_matrix2_values_set ( Eina_Matrix2* m, double xx, double xy, double
> > yx, double yy )
> > eina_matrix3_array_set ( Eina_Matrix3* m, double const* v )
> > eina_matrix3_copy ( Eina_Matrix3* dst, Eina_Matrix3 const* src )
> > eina_matrix3_multiply ( Eina_Matrix3* out, Eina_Matrix3 const* mat_a,
> > Eina_Matrix3 const* mat_b )
> > eina_matrix3_multiply_copy ( Eina_Matrix3* out, Eina_Matrix3 const*
> > mat_a, Eina_Matrix3 const* mat_b )
> > eina_matrix3_position_transform_set ( Eina_Matrix3* out, double const
> > p_x, double const p_y )
> > eina_matrix3_scale_transform_set ( Eina_Matrix3* out, double s_x, double
> > s_y )
> > eina_matrix4_array_set ( Eina_Matrix4* m, double const* v )
> > eina_matrix4_copy ( Eina_Matrix4* dst, Eina_Matrix4 const* src )
> > eina_matrix4_multiply_copy ( Eina_Matrix4* out, Eina_Matrix4 const*
> > mat_a, Eina_Matrix4 const* mat_b )
> > eina_matrix4_ortho_set ( Eina_Matrix4* m, double left, double right,
> > double bottom, double top, double dnear, double dfar )
> > eina_normal3_matrix_get ( Eina_Matrix3* out, Eina_Matrix4 const* m )
> >
> > eina_quaternion.h
> > eina_quaternion_angle_plains ( Eina_Quaternion* a, Eina_Quaternion* b )
> > eina_quaternion_array_set ( Eina_Quaternion* dst, double const* v )
> > eina_quaternion_copy ( Eina_Quaternion* dst, Eina_Quaternion const* src )
> > eina_quaternion_distance_get ( Eina_Quaternion const* a, Eina_Quaternion
> > const* b )
> > eina_quaternion_distance_square_get ( Eina_Quaternion const* a,
> > Eina_Quaternion const* b )
> > eina_quaternion_homogeneous_regulate ( Eina_Quaternion* out,
> > Eina_Quaternion const* v )
> > eina_quaternion_inverse ( Eina_Quaternion* out, Eina_Quaternion const* q
> )
> > eina_quaternion_length_get ( Eina_Quaternion const* v )
> > eina_quaternion_length_square_get ( Eina_Quaternion const* v )
> > eina_quaternion_subtract ( Eina_Quaternion* out, Eina_Quaternion const*
> > a, Eina_Quaternion const* b )
> > eina_quaternion_transform ( Eina_Quaternion* out, Eina_Quaternion const*
> > v, Eina_Matrix4 const* m )
>
> I am fine with all the above eina change.
>

Do they need to be EAPI? Why not static inline?
(I know some of them are quite big, though)


>
> > eina_str.h
> > eina_str_base64_decode ( char const* src, int* decoded_str_len )
> > eina_str_base64_encode ( unsigned char const* src, unsigned int len )
> > eina_str_base64url_decode ( char const* src, int* decoded_str_len )
> > eina_str_base64url_encode ( unsigned char const* src, unsigned int len )
> > eina_strftime ( char const* format, struct tm const* tm )
>
> I have been wondering for some time if we shouldn't move this base64
> function in their own header/namespace. It would be easier to find ?
> Any though about that ?
>

Why not.
Or maybe in emile? :)



> > eina_strbuf.h
> > eina_strbuf_substr_get ( Eina_Strbuf* buf, size_t pos, size_t len )
> > eina_strbuf_tolower ( Eina_Strbuf* buf )
> >
> > eina_tmpstr.h
> > eina_tmpstr_manage_new ( char* str )
> > eina_tmpstr_manage_new_length ( char* str, size_t length )
> >
> > eina_unicode.h
> > eina_unicode_unicode_to_utf8_range ( Eina_Unicode const* uni, int ulen,
> > int* _len )
> >
> >
> > eina_vector.h
> > eina_vector2_add ( Eina_Vector2* out, Eina_Vector2 const* a,
> > Eina_Vector2 const* b )
> > eina_vector2_array_set ( Eina_Vector2* dst, double const* v )
> > eina_vector2_copy ( Eina_Vector2* dst, Eina_Vector2 const* src )
> > eina_vector2_distance_get ( Eina_Vector2 const* a, Eina_Vector2 const* b
> )
> > eina_vector2_distance_square_get ( Eina_Vector2 const* a, Eina_Vector2
> > const* b )
> > eina_vector2_dot_product ( Eina_Vector2 const* a, Eina_Vector2 const* b )
> > eina_vector2_homogeneous_direction_transform ( Eina_Vector2* out,
> > Eina_Matrix3 const* m, Eina_Vector2 const* v )
> > eina_vector2_homogeneous_position_transform ( Eina_Vector2* out,
> > Eina_Matrix3 const* m, Eina_Vector2 const* v )
> > eina_vector2_length_get ( Eina_Vector2 const* v )
> > eina_vector2_length_square_get ( Eina_Vector2 const* v )
> > eina_vector2_negate ( Eina_Vector2* out, Eina_Vector2 const* v )
> > eina_vector2_normalize ( Eina_Vector2* out, Eina_Vector2 const* v )
> > eina_vector2_scale ( Eina_Vector2* out, Eina_Vector2 const* v, double
> > scale )
> > eina_vector2_set ( Eina_Vector2* dst, double x, double y )
> > eina_vector2_subtract ( Eina_Vector2* out, Eina_Vector2 const* a,
> > Eina_Vector2 const* b )
> > eina_vector2_transform ( Eina_Vector2* out, Eina_Matrix2 const* m,
> > Eina_Vector2 const* v )
>
> Fine with all the above eina function.
>

They need test cases.

-- 
Jean-Philippe André
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