On Mon, 29 Feb 2016 11:45:33 +0000 Tom Hacohen <t...@osg.samsung.com>
wrote:

> Hey,
> 
> As some of you may have noticed, I changed the signature of Eo
> callbacks a bit. This change was first proposed in the "EFL Animator"
> thread by Marcel Hollerbach, so many thanks to him.
> 
> The aim of this change is to make it less annoying to use callbacks
> when not using all of the parameters (common), and to allow us to
> extend the parameters passed to callbacks in the future (unlikely).
> 
> I think everything should work as expected. I updated all of the
> repos that I thought would be relevant. Now that I think about it,
> C++ may fail (oops), so Felipe, please fix it. :P
> 
> Please let me know (or better yet, fix) about any issues you may
> encounter.

Well, my big 3D project hasn't borked in the last couple of EFL
releases, so I guess it was due.  B-)
 
> Please don't revert it if you find issues, fix them or let me know,
> as this was a freaking pain to do, and it touches a lot of files so 
> conflicts can happen, and it'll be even more annoying.
> 
> P.S, I don't know if you remember, but a while back Felipe and I were 
> talking (mostly on IRC, but also on the ML) about a few other
> possible improvements to Eo. Felipe benchmarked them last week, and
> they seem to be faster, and the interface is much cleaner. I'll send
> a proper mail about it in the next few days, accompanied by a wiki
> page to describe the changes. Just wanted to give you a heads up. :)

Faster and cleaner is good, you can bork things again, I wont mind.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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