On Mon, 29 Feb 2016 11:45:33 +0000 Tom Hacohen <t...@osg.samsung.com> wrote:
> Hey, > > As some of you may have noticed, I changed the signature of Eo > callbacks a bit. This change was first proposed in the "EFL Animator" > thread by Marcel Hollerbach, so many thanks to him. > > The aim of this change is to make it less annoying to use callbacks > when not using all of the parameters (common), and to allow us to > extend the parameters passed to callbacks in the future (unlikely). > > I think everything should work as expected. I updated all of the > repos that I thought would be relevant. Now that I think about it, > C++ may fail (oops), so Felipe, please fix it. :P > > Please let me know (or better yet, fix) about any issues you may > encounter. Well, my big 3D project hasn't borked in the last couple of EFL releases, so I guess it was due. B-) > Please don't revert it if you find issues, fix them or let me know, > as this was a freaking pain to do, and it touches a lot of files so > conflicts can happen, and it'll be even more annoying. > > P.S, I don't know if you remember, but a while back Felipe and I were > talking (mostly on IRC, but also on the ML) about a few other > possible improvements to Eo. Felipe benchmarked them last week, and > they seem to be faster, and the interface is much cleaner. I'll send > a proper mail about it in the next few days, accompanied by a wiki > page to describe the changes. Just wanted to give you a heads up. :) Faster and cleaner is good, you can bork things again, I wont mind. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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