On 21/04/16 13:08, Carsten Haitzler wrote: > On Thu, 21 Apr 2016 10:17:16 +0100 Tom Hacohen <t...@osg.samsung.com> said: > >> On 21/04/16 02:43, Carsten Haitzler wrote: >>> On Mon, 18 Apr 2016 14:18:06 +0100 Tom Hacohen <t...@osg.samsung.com> said: >>> >>>> On 12/04/16 12:36, Carsten Haitzler wrote: >>>>> On Tue, 12 Apr 2016 12:27:02 +0100 Tom Hacohen <t...@osg.samsung.com> >>>>> said: >>>>> >>>>>> On 12/04/16 10:57, Carsten Haitzler wrote: >>>>>>> just realized... Eo_Event *.... >>>>>>> >>>>>>> it has obj. shouldn't it ALSO have src too? for event propagation we >>>>>>> really want to maintain src to be the original object the event happened >>>>>>> on AND obj to be the event the callback is being called on... >>>>>>> >>>>>>> ... comments? >>>>>>> >>>>>>> >>>>>> >>>>>> Let me start by saying that the magic of the Eo_Event structure is that >>>>>> we can add to it when we need to. Like now. :) >>>>> >>>>> yeah - i know. but let's add to it now... :) >>>>> >>>>>> At the moment we just overwrite obj (as you may know) and send a >>>>>> "native" event. The problem I have with src is that I feel like it's >>>>>> exposing internals of widgets for no apparent benefit. Having src feels >>>>>> useful to me as well, but I don't have a usecase in mind. >>>>> >>>>> you can't otherwise know where the event really originated. you only know >>>>> you got it. if it propagated... there would be cases you want to know - if >>>>> you are the original src of the event or just got a propagation - >>>>> otherwise it could be handled multiple times like >>>>> >>>>> if (event->src != event->obj) // propagated event >>>> >>>> I understand how it can be used, what I don't know is the purpose. A >>>> purpose like: "you can check if it's a propagated event" is not a real >>>> purpose, it's a method. Why would you want to know if it's a propagated >>>> event? What's the real use case where knowing that is useful? >>>> >>>>> >>>>>> In cases where it's really needed, src could be added to the event info. >>>>> >>>>> i think that's really too special/manual. i think it likely should be a >>>>> core feature. right now we have event forwarders ... and here src would >>>>> need to change. currently that's gore. i think we should also add >>>>> propagation to parent too like evas already does. that would necessitate >>>>> this feature in core. we currently dont have a propagate flag. in fact >>>>> you likely want to propagate some events and not others. >>>>> >>>>> anyway - i remember int he past doing code and going "shit. i dont know >>>>> where the event came from. i can't fix this simply. i have to do some >>>>> weird stuff instead". i remember making a mental note to fix this in >>>>> future. :) i'm now voicing that note. :) >>>> >>>> I'm not strictly against, just lacking an example... Got one you can >>>> describe? >>> >>> another example: >>> >>> struct _Evas_Event_Mouse_Down /** Mouse button press event */ >>> { >>> int button; /**< Mouse button number that went down (1 - >>> 32) *$ >>> >>> Evas_Point output; /**< The X/Y location of the cursor */ >>> Evas_Coord_Point canvas; /**< The X/Y location of the cursor */ >>> >>> void *data; >>> Evas_Modifier *modifiers; /**< modifier keys pressed during the >>> event */ Evas_Lock *locks; >>> >>> Evas_Button_Flags flags; /**< button flags set during the event */ >>> unsigned int timestamp; >>> Evas_Event_Flags event_flags; >>> Evas_Device *dev; >>> Evas_Object *event_src; /**< The Evas Object which actually >>> triggered t$ }; >>> >>> ... event_src. we already have it. and we are doing it adhoc event by event. >>> this is why it should be core. >>> >> >> It means something else in this example than what you want to add. >> >> Here, in this case, event_src is actually ->obj! The canvas is the one >> emitting the event and if anything, the object repeats it. So exactly >> the opposite. You'll have to add this field anyway. >> >> Furthermore, as I've mentioned before, we should use struct inheritance >> for the event->info properties of things when they are shared, so it >> won't really be duplication. > > if you use struct inheritance you can't extend structs that are inherited from > in future. beware. > >
Yes, you can't. It's a common event struct that has all of what the input events have at the moment (in common). Maybe it's a good idea to add an extension slot to the base just in case. Though many of those are unlikely to change. -- Tom. ------------------------------------------------------------------------------ Find and fix application performance issues faster with Applications Manager Applications Manager provides deep performance insights into multiple tiers of your business applications. It resolves application problems quickly and reduces your MTTR. Get your free trial! https://ad.doubleclick.net/ddm/clk/302982198;130105516;z _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel