(Just Forward this question to this mail list and would you please give me a hand on this? Thank you:) ) Hi, Thanks a lot for your suggestion. I used the tip code of svn. But I still can not enable enlightenment using evas OGL rendering. But elementary_test can use OGL to render? I use that setting to enable composite, but there is no option to use which engine(OGL or software) to render. In that wiki page, we can see such notice:" The module uses Evas itself, having all of the windows as image objects that have their pixels changed by the applications. That allow us the simplicity and speed of this canvas, making E17 fast in OpenGL, OpenGL-ES and even pure software! This also mean in future we can use Edje to do effects, definitely a win for theme makers. " How to choose the different engines for enlightenment? Any other suggestions? Thanks a lot for your attention, and kindly response!
----- *^_^* BRs, Juan > -----Original Message----- > From: Thomas Gstädtner [mailto:tho...@gstaedtner.net] > Sent: Friday, August 26, 2011 6:32 PM > To: Enlightenment internationalisation list; Enlightenment Users Mailing List > Subject: Re: [Enlightenment-intl] How to enable gl rendering for enlightenment > compositie window manager > > On Fri, Aug 26, 2011 at 09:42, Zhao, Juan J <juan.j.z...@intel.com> wrote: > > Hi, > > > > How could I enable gl rendering for enlightenment composite > window > > manager? > > > > I configure ecore and evas enabled Opengl, but not it seems > > enlightenment is still using software to do the real composition. > > > > Any suggestions? > > > > The code I’m using is 0.6.99. > > > > Thanks for your attention very much! > > > > First of all: this is the i18n (internationalisation, translation) > mailinglist, such a topic is supposed to be on the user list (so I'm > taking it over there). > Secondly, 0.6.99 doesn't really tell us anything, 0.6.999 has been > used for 10 years for e17, the important part is the svn-revision > after that, please use that in future. > > But to answer your question: e17's comp module uses software by > default, you have to switch to OpenGL manually via the Composite > settings menu (go to Menu -> Settings -> Look -> Composite, or easier, > open Everything, type Composite). > For more information on what settings work, see [1] > > I hope this helps. > > [1] http://trac.enlightenment.org/e/wiki/CompositeManager > > ------------------------------------------------------------------------------ > EMC VNX: the world's simplest storage, starting under $10K > The only unified storage solution that offers unified management > Up to 160% more powerful than alternatives and 25% more efficient. > Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev > _______________________________________________ > Enlightenment-intl mailing list > enlightenment-i...@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-intl ------------------------------------------------------------------------------ EMC VNX: the world's simplest storage, starting under $10K The only unified storage solution that offers unified management Up to 160% more powerful than alternatives and 25% more efficient. Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev _______________________________________________ Enlightenment-intl mailing list enlightenment-i...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-intl ------------------------------------------------------------------------------ EMC VNX: the world's simplest storage, starting under $10K The only unified storage solution that offers unified management Up to 160% more powerful than alternatives and 25% more efficient. Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev _______________________________________________ enlightenment-users mailing list enlightenment-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-users