On Mon, Aug 29, 2011 at 07:56, Zhao, Juan J <juan.j.z...@intel.com> wrote:
> Elementry can use gl rendering and I think this is the signal evas/ecore 
> enabled gl rendering.
>
>
> -----
> *^_^* BRs,
> Juan
>
>
>
>
>> -----Original Message-----
>> From: Jeff Hoogland [mailto:jeffhoogl...@linux.com]
>> Sent: Monday, August 29, 2011 11:27 AM
>> To: Enlightenment users discussion & support
>> Subject: Re: [e-users] How to enable gl rendering for enlightenment 
>> compositie
>> window manager
>>
>> Make sure you have the development headers installed for your distro you are
>> compiling on. Then opengl auto enables when compiling evas/ecore
>>
>> On Sun, Aug 28, 2011 at 10:21 PM, Zhao, Juan J
>> <juan.j.z...@intel.com>wrote:
>>
>> > (Just Forward this question to this mail list and would you please give me
>> > a hand on this? Thank you:) )
>> > Hi,
>> > Thanks a lot for your suggestion. I used the tip code of svn. But I still
>> > can not enable enlightenment using evas OGL rendering. But
>> elementary_test
>> > can use OGL to render?
>> > I use that setting to enable composite, but there is no option to use which
>> > engine(OGL or software) to render.
>> > In that wiki page, we can see such notice:" The module uses Evas itself,
>> > having all of the windows as image objects that have their pixels changed 
>> > by
>> > the applications. That allow us the simplicity and speed of this canvas,
>> > making E17 fast in OpenGL, OpenGL-ES and even pure software! This also
>> mean
>> > in future we can use Edje to do effects, definitely a win for theme makers.
>> > "
>> > How to choose the different engines for enlightenment?
>> > Any other suggestions?
>> > Thanks a lot for your attention, and kindly response!
>> >
>> > -----
>> > *^_^* BRs,
>> > Juan
>> >
>> >
>> >
>> > > -----Original Message-----
>> > > From: Thomas Gstädtner [mailto:tho...@gstaedtner.net]
>> > > Sent: Friday, August 26, 2011 6:32 PM
>> > > To: Enlightenment internationalisation list; Enlightenment Users Mailing
>> > List
>> > > Subject: Re: [Enlightenment-intl] How to enable gl rendering for
>> > enlightenment
>> > > compositie window manager
>> > >
>> > > On Fri, Aug 26, 2011 at 09:42, Zhao, Juan J <juan.j.z...@intel.com>
>> > wrote:
>> > > > Hi,
>> > > >
>> > > >          How could I enable gl rendering for enlightenment composite
>> > > window
>> > > > manager?
>> > > >
>> > > >          I configure ecore and evas enabled Opengl, but not it seems
>> > > > enlightenment is still using software to do the real composition.
>> > > >
>> > > >          Any suggestions?
>> > > >
>> > > >          The code I’m using is 0.6.99.
>> > > >
>> > > >          Thanks for your attention very much!
>> > > >
>> > >
>> > > First of all: this is the i18n (internationalisation, translation)
>> > > mailinglist, such a topic is supposed to be on the user list (so I'm
>> > > taking it over there).
>> > > Secondly, 0.6.99 doesn't really tell us anything, 0.6.999 has been
>> > > used for 10 years for e17, the important part is the svn-revision
>> > > after that, please use that in future.
>> > >
>> > > But to answer your question: e17's comp module uses software by
>> > > default, you have to switch to OpenGL manually via the Composite
>> > > settings menu (go to Menu -> Settings -> Look -> Composite, or easier,
>> > > open Everything, type Composite).
>> > > For more information on what settings work, see [1]
>> > >
>> > > I hope this helps.
>> > >
>> > > [1] http://trac.enlightenment.org/e/wiki/CompositeManager
>> > >
>> > >
>> > ------------------------------------------------------------------------------
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>> >
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>> > The only unified storage solution that offers unified management
>> > Up to 160% more powerful than alternatives and 25% more efficient.
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>> >

Just to make this clear: there is a difference between the e17 engine
(which is evas software-x11 by default) and the engine the composite
module uses for compositing.
Afaik e17 does not support any other rendering engine then
software-x11 currently, and it certainly doesn't support opengl. The
composite module however can use opengl and has to be configured
separately, as I described before.

------------------------------------------------------------------------------
EMC VNX: the world's simplest storage, starting under $10K
The only unified storage solution that offers unified management 
Up to 160% more powerful than alternatives and 25% more efficient. 
Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev
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