Hi there,

I was trying to use Godot 4.0 (alpha version, built from git :
https://github.com/godotengine/godot).

I've got the same issue I've mentioned here before in different contexts: I
had to resize the window to force a redraw to see the updated content.
This happens with me now and then, and I always thought this issue was due
to NVIDIA's drivers that I couldn't work around, but it was happening all
the time with Godot 4.0, making it impossible to use.

I've managed to solve this issue by disabling "texture from pixmap," from
the compositor rendering options. I don't know whether this option is
enabled by default or I enabled it while choosing the VSync option.

My question is: what can I expect from disabling "texture from pixmap"? Can
I simply disable and forget it or should I expect a regression of some sort?

Best,

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