On Thu, 16 Sep 2021 14:14:34 -0300 Thiago Maciel <mac...@gmail.com> said:

> Hi there,
> 
> I was trying to use Godot 4.0 (alpha version, built from git :
> https://github.com/godotengine/godot).
> 
> I've got the same issue I've mentioned here before in different contexts: I
> had to resize the window to force a redraw to see the updated content.
> This happens with me now and then, and I always thought this issue was due
> to NVIDIA's drivers that I couldn't work around, but it was happening all
> the time with Godot 4.0, making it impossible to use.
> 
> I've managed to solve this issue by disabling "texture from pixmap," from
> the compositor rendering options. I don't know whether this option is
> enabled by default or I enabled it while choosing the VSync option.

that then uses a very slow path where e will read-back pixels from a pixmap
then upload them to a texture (all on the cpu) so this will severely limit
performance.

> My question is: what can I expect from disabling "texture from pixmap"? Can
> I simply disable and forget it or should I expect a regression of some sort?

^^^ performance hit and huge cpu usage increase for e and even the xserver too.

> Best,
> 
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> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - ras...@rasterman.com



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