On Thu, 16 Sep 2021 14:14:34 -0300 Thiago Maciel <mac...@gmail.com> said:
> Hi there, > > I was trying to use Godot 4.0 (alpha version, built from git : > https://github.com/godotengine/godot). > > I've got the same issue I've mentioned here before in different contexts: I > had to resize the window to force a redraw to see the updated content. > This happens with me now and then, and I always thought this issue was due > to NVIDIA's drivers that I couldn't work around, but it was happening all > the time with Godot 4.0, making it impossible to use. > > I've managed to solve this issue by disabling "texture from pixmap," from > the compositor rendering options. I don't know whether this option is > enabled by default or I enabled it while choosing the VSync option. that then uses a very slow path where e will read-back pixels from a pixmap then upload them to a texture (all on the cpu) so this will severely limit performance. > My question is: what can I expect from disabling "texture from pixmap"? Can > I simply disable and forget it or should I expect a regression of some sort? ^^^ performance hit and huge cpu usage increase for e and even the xserver too. > Best, > > _______________________________________________ > enlightenment-users mailing list > enlightenment-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-users > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- Carsten Haitzler - ras...@rasterman.com _______________________________________________ enlightenment-users mailing list enlightenment-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-users