> so yup. you need a host build and install of efl with tools like
> eolian_gen and
> edje_cc etc. so they are available in $PATH to then use these to
> cross-build.
> efl's build can and will do this in this case - but you need this
> provided. i can't tho tbh cross building is painful. 
> if you are not used to it and know
> that efl builds native tools to run during build 
> to generate code and data


Thanks a lot. This helped me much and I could compile efl with
clickable and the efl binaries of Ubuntu noble in the build machine
:-)

> so it cant create a window. which is a pretty fatal thing that
> cascades as
> well.. your app doesnt check if window creation failed. tbh i never
> do
> either... if that fails all bets are off.
> 
> elm will try a range of ways of making a window - x, then will, then
> drm/kms
> and fbcon etc. until all are exhausted and it fails the create.
> depending on
> what environment variables you have and are set this ordering may
> vary a bit
> and some of these will always fail or not be tried if the
> engines/features are
> not available in efl.
> 

this problem still remains. I have to run it in Ubuntu with XWayland.
Has someone experience with running efl applications under XWayland? Do
I need special options here for XWayland? I have installed only the x11
engine in meson (and set up it with ELM_DISPLAY=x11)... I will
check/ask the UBPorts developer what's the difference in application
startup is between libertine (here it works) and normal clickable
Ubuntu Apps. Hopefully I find a way to get it working...

Best wishes, 
Max


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