On 23. Jan, 2007, at 0:32 , Scott Senften wrote:

eq::NodeFactory, I'm assuming, is the way to get the server to connect to your specific application by overloading the various compoents of eq::Config, eq::Node, eq::Pipe, and eq::Channel. Is that correct? It also appears, similar to MPK, that eq::Channel is where the majority of the work is done for rendering.

Hello Scott,

After some information digesting triggered by your questions, I have
create a design doc describing all currently implemented task methods:
<http://www.equalizergraphics.com/documents/design/taskMethods.html>


HTH,

Stefan.


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