On 2. Feb, 2007, at 14:54 , Boris Neubert wrote:

Seems to use 24 bit Z-Buffer. The logfile says 'visual 0x26' and
glxinfo | grep 0x26 gives
0x26 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None

Puh. I've run out of ideas. Ah, there is one left. What does
a glGetIntegerv( GL_DEPTH_BITS ) say? You can call it safely
from Channel::draw, for example.


Stefan.
--
http://www.equalizergraphics.com
http://www.linkedin.com/in/eilemann




_______________________________________________
eq-dev mailing list
[email protected]
https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to