On 2. Feb, 2007, at 17:00 , Boris Neubert wrote:
Returns 24 just as expected. Maybe the depth values are cast to floats
somewhere?
So far I have just no glue where to look at. But the dynamic near/far
solution works well.
It looks as if the geometry is not properly culled away from the
far plane
as well -
it is more like disassembling (it's hard to see in the screenshots).
This can be the same problem. Now I am really out of ideas. I assume
that GLUT demos just run fine? Can you try another driver version?
Can you try on different hardware?
You can also set the near plane to a bigger value, but that doesn't
solve the fundamental problem.
Stefan.
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