On 2. Jun 2008, at 14:18, Aleksander Stroiński wrote:

> and when i changed to this code, it works good(frustum is changed)
>> void Channel::frameDraw( const uint32_t frameID )
>> {
>>   setNearFar( 0.1f, 100.0f );
>>   applyFrustum();

You don't need this applyFrustum - it's done in eq::Channel::frameDraw.

>>
>>
>>   // Setup OpenGL state
>>   eq::Channel::frameDraw( frameID );
>>
>>   ...
>> }


HTH,

Stefan.


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