On 2. Jun 2008, at 14:18, Aleksander Stroiński wrote:
> and when i changed to this code, it works good(frustum is changed)
>> void Channel::frameDraw( const uint32_t frameID )
>> {
>> setNearFar( 0.1f, 100.0f );
>> applyFrustum();
You don't need this applyFrustum - it's done in eq::Channel::frameDraw.
>>
>>
>> // Setup OpenGL state
>> eq::Channel::frameDraw( frameID );
>>
>> ...
>> }
HTH,
Stefan.
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