Dear Equalizer Developers,
There will be some changes in the windowing system with the next commit which will probably brake build for some time. Please use 0.5.4 developer release or any previous update if you will experience any problems after these changes. Windowing system changes are following: Current implementation of eq::Window class will be cleaned from all system-dependent code. Instead, interface class eq::OSWindow is introduced, and eq::Window will have OSWindow* _osWindow; variable. All the system specific functions are now called from eq::Window through this interface. All AGL, GLX and WGL specific code is moved to the following classes accordingly: class EQ_EXPORT GLXWindow: public OSWindow class EQ_EXPORT AGLWindow: public OSWindow class EQ_EXPORT WGLWindow: public OSWindow with new files: glXWindow.h, glXWindow.cpp and so on. Additionally eq::NodeFactory is extended with function: virtual OSWindow* createOSWindow( Window* parent ) that can be overridden to provide custom windowing system. Best regards, Max _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

