Dear Stefan:
 
I got it. Thanks
 
In the file socketConnectionWin32.cpp, overlapped receive, overlap buffer and other overlap stuff were discussed. What does "overlapped receive" mean ?
[email protected] wrote: -----

To: Equalizer Developer List <[email protected]>
From: Stefan Eilemann <[email protected]>
Sent by: [email protected]
Date: 01/31/2009 08:37AM
Subject: Re: [eq-dev] variable is evaluated without initialization ?


On 31. Jan 2009, at 4:46, [email protected] wrote:

> I am reading the source code of Equalizer.
> In the file socketConnectionWin32.cpp, in the fuction
> bool SocketConnection::connect(),  on line 53, the variable  
> socketAddress is declared to have a type of sockaddr_in, but I did  
> not see the variable is initialized, how it can be evaluated with  
> _parseAddress( )  ?
>

It is initialized in _parseAddress with the data from the connection  
description (it's passed via reference).


HTH,

Stefan.


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