Le 9 févr. 07 à 11:09, David Chisnall a écrit :

On 9 Feb 2007, at 06:21, Yen-Ju Chen wrote:

 Besides a native XMPP support,
 libgaim is interesting to consider for other protocols:
 http://gaim.sourceforge.net/sean/blog/a_new_blog

Aside from the fact libgaim is an incredibly buggy, badly written abomination, I don't really see the need to support other protocols. XMPP is an open standard, and now that it's backed by Google it's starting to gain traction. If you need support for proprietary legacy protocols, this is better handled on the server side, where it's easier to upgrade when the authors of the protocols decide to change things.

Do you mean with 'transport' facility? On libgaim website, I read the following excerpt:

"Jabber also has what they call a "transport". A transport is a way of connecting to another IM service, such as AIM or ICQ. In order to use a transport, you "subscribe" to it, which is sort of like adding it to your buddy list, except you must also provide a valid username and password (e.g. if you were subscribing to the AIM transport, you would tell it your AIM username and the password for that account). Once you have subscribed to a transport, it will sign onto that service using the specified username, and you can talk to people using that service - their username would be [EMAIL PROTECTED], for example. The username they would see is the one you subscribed to the transport with. Currently in Gaim, you cannot subscribe to a transport - however, if you subscribe to a transport using a different client, Gaim can make use of it."

However it isn't clear to me whether 'transport' implementation code must be on server or client side? Perhaps it can be implemented either way?

Also do you know jabber servers that support main proprietary protocols MSN, Yahoo, AIM through this transport mechanism?

Cheers,
Quentin.

--
Quentin Mathé
[EMAIL PROTECTED]


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