I agree with Robert The Pull is one of the Mail tools of the Defense (sadly one of the most ignored one by many teams) It requires skill and strength. The defense tries to give the offense the hardest starting position possible. Unskilled pullers will either throw it OB which is punished by the brick or pull it too short or not floaty enough giving the offense a good portion of the field.
The perfect pull has the following characteristics * Lots of time in the air * Lands inbounds as closely to the back ot the field as possible * Stays inbounds If the pull is in bounds the offense can catch it and start play immediately and that is just what they should do. A handler can gain an advantage by catching (or stopping) the disc, and they should. My 2 cents Cheerio Rü Von: EuroDisc <eurodisc-boun...@ira.uni-karlsruhe.de> Im Auftrag von Robert Pesch Gesendet: Donnerstag, 1. Juni 2023 10:09 An: Christian Schneider <cschn...@cschneid.com> Cc: eurodisc@ira.uni-karlsruhe.de Betreff: Re: [ED] What is a good pull? CAUTION: This email originated from outside of blu Systems GmbH. Do not click links or open attachments unless you recognize the sender and know the content is safe. My opinion: just catch the disc or try to stop it. Offence anyway has advantages in our game. --- Robert Pesch beachultimate.eu<http://beachultimate.eu/> Am 31. Mai 2023, um 19:46, Christian Schneider <cschn...@cschneid.com<mailto:cschn...@cschneid.com>> schrieb: I have a question for the Ultimate community: What is a good pull? Or more specifically: What is the role of the pull in the game? The reason I'm asking this is because after watching some recent games I was reminded of Beach Worlds in Royan in 2017 where due to the windy conditions teams started to blade their pulls into the end zone with the goal of making them hard to stop, rolling out of the field so the defense has time to set up. This is easier on the shorter Beach field but also doable on the grass field as can be seen in the La Fotta - Clapham game and is becoming a strategy: https://www.youtube.com/live/or8VsDWsu5M?feature=share&t=485 Now why do I bring this up? Perhaps a little background from Ultimate history: A long time ago the brick used to be 9m up and teams regularly pulled out of the field on purpose to set up their defense. The rules people came to the conclusion that this is not in the interested of a fluid game and the brick was moved to 18m. My point is that while the blading roller pull might be a strategic option it also defeats the purpose of starting the game: An immediate "stoppage" is introduced instead while the receiving team retrieves the pull. One counter-measure (which was tried) was to place discs at the end zone cones to minimize fetching time. But this increases the logistics for tournaments (they also need to be replaced when used) and I have never seen this work, even at Worlds level. Now you might say that the opposing sideline team can stop the rolling disc but in reality this is only doable along the side of the field and even there it might be tricky if e.g. part is fenced off due to live-streaming equipment or an adjacent field being close. Some people might also really like the option of a short pull rolling out of the field at around mid-field to set up a zone D. In case this is something the community considers important enough one could allow going to the brick only when the pull rolls out of the end zone (side or back). Personally I'd like to keep it simple and allow brick for all pulls ending out-of-bounds without contact. A little pull-related side-note: AUDL changed their pull rule for this season so the pulls are done from the brick mark. They do have the throwers to pull the full 80yds of the bigger AUDL field but the time it takes to set up D allowed for an immediate 2-3 passes. By making the pull 20yds shorter they made lofty pulls to the back of the end zone feasible, giving the D time to get in position while still starting the game immediately. PROPOSAL: Allow the brick option when a pull rolls out after landing in-bounds. RATIONALE: I believe a long floating pull which allows the defense to set up but still starts the game without interruption is the preferable type of pull game-flow- and spectator-wise. Opinions? - Buddha ________________________________ EuroDisc mailing list eurod...@ira.uka.de<mailto:eurod...@ira.uka.de> http://lists.ira.uni-karlsruhe.de/mailman/listinfo/eurodisc
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