On 1/13/2014 10:18 PM, LizR wrote:



On 14 January 2014 19:08, meekerdb <meeke...@verizon.net <mailto:meeke...@verizon.net>> wrote:

    On 1/13/2014 10:00 PM, LizR wrote:
    On 14 January 2014 17:11, meekerdb <meeke...@verizon.net
    <mailto:meeke...@verizon.net>> wrote:

That will come as a shock to the programmers who write AI for computer games. It's the part that allows the computer to beat you.


    I know the gaming industry uses the term for characters in games, but I've 
been
    assuming that in this sort of discussion, "artificial intelligence" means a
    conscious computer programme. If we're going to have different usages then 
matters
    will get even more confused, or at least I will.

    I think it's just a difference of degree or scope of the AI.


Hm, I'd say quite a big difference between a character in a game and HAL9000.

    As John Clark likes to say "Consciousness is easy.  Intelligence is hard."

Well, it is for humans! For computers it seems to be the other way around.

But how do you know that? How do you know your computer isn't conscious? Sure some programs it runs are so simple you can feel sure they're not conscious (at least not human like). But what about a really complex game program with adaptive learning?

(I take it you aren't talking about the New Zealand satirist of (almost) that 
name...)

For the purposes of this discussion, can we restrict AI to a conscious computer (or computer programme), if we want to go off on a tangent about what counts as an AI maybe that needs its own thread.

I don't think that's a good idea because aside from intelligent (human-like) behavior, we have no way to recognize whether a given AI is conscious or not. What counts as AI is clear, or at least testable. What should count as conscious is not.

Brent

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