You think in terms of computing reality. That is not my point. I mean
computing the salient aspects of reality approximately by living beings.
with the purpose of avoid entropic decay.

For example, a flower must compute when the amount of light is right for
opening the petals, the insect that pollinate the flower, must compute when
to start the journey fliying to detect the flower. A  lion that attack
laterally must compute speed and direction in the line to calculate in
which direction run after the antelope. A bacteria must compute which
quantity of marker indicates that the density of the colony is enough to
synchronize the production of antigen etc.

2015-04-25 23:22 GMT+02:00 Bruno Marchal <marc...@ulb.ac.be>:

>
> On 25 Apr 2015, at 15:50, Alberto G. Corona wrote:
>
> Mathematics may be the simplest rules that produce complexity that can be
> computed.
>
>
> ... and not computed.
>
> Always remember that the computable is only a tiny part of the
> arithmetical reality, which is 99,999..998 % non computable.
>
>
>
> Reality may be the most complex game possible with the simplest rules
> possible, so that some elements can exist and live while responding to what
> happens around them.
>
> To live is to compute.  If the rules of the game were a bit more
> complicated than necessary, the world would not exist, because nobody would
> live and thus observe it.
>
>
> The problem is that we cannot distinguish the non computable from the
> computable empirically. A machine much more complex than ourselves can fail
> us into believing in non-computable, in a computable way, but comp offers
> indirect clues, like finding trace of the non-computable below our
> substitution level. QM confirms this, somehow.
>
> Life "occurs" at the frontier between the computable and the non
> computable.
>
> Bruno
>
>
>
> 2015-04-25 3:48 GMT+02:00 Russell Standish <li...@hpcoders.com.au>:
>
>> On Fri, Apr 24, 2015 at 05:23:38PM -0700, meekerdb wrote:
>> > On 4/24/2015 2:57 PM, John Mikes wrote:
>> > >Liz and Friends of Nearer Geography:
>> > >I wrote so many times and nobody reflected so far.
>> > >WHY is 2 + 2 = 4 if there is a VALID concept like RANDOM?
>> > >Why not  2 + 2 =  -----175,834? or even '1'?  (Without
>> > >changing the game).
>> > >I deny random, it would eliminate all our technology, science,
>> > >physics, etc. etc.
>> >
>> > Random doesn't mean "anything goes", it means not-deterministic.  It
>> > means exactly the same system may produce different outcomes.  And
>> > if you try to add two meters to two meters your result may well be
>> > 4.0000123 or 3.999876.  So far this has not destroyed technology,
>> > science, or physics.  Engineers deal with it in every system.
>> >
>> > Brent
>> > 2+2=5 for large values of 2.
>> >
>>
>> Exactly. Thanks Brent.
>>
>> --
>>
>>
>> ----------------------------------------------------------------------------
>> Prof Russell Standish                  Phone 0425 253119 (mobile)
>> Principal, High Performance Coders
>> Visiting Professor of Mathematics      hpco...@hpcoders.com.au
>> University of New South Wales          http://www.hpcoders.com.au
>>
>> ----------------------------------------------------------------------------
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>
>
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> Alberto.
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-- 
Alberto.

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